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Alex The Ninja
Player

Outfit
Platon
Level 108
Warrior
26th November 2013 13:11:59 (Last edited 26th November 2013 13:25:07)

PROBLEM:

I think legerity talent is giving too much speed.
And im talking only about pvp aspect here.

Take under consideration fact that only high lvls are using this talent. Why? Because usually players are putting their first points into aggression or fortification to recover the 15% loose of dmg and def like before update. Most of them doesnt add any points to legerity unless they are lv 150+
But high levels was fast before update, now they are even 100 lvls faster making them almost impossible to kill on open area.

Think about paladin lvl 100 who chase a guy lvl 200, he got no chance to even hit him once.. why? because he doesnt have any points added to legerity while lvl 200 got 75-100 points of legerity.

So this makes situation where a guy with speed of lvl 100 chase a guy with speed of lvl 275-300, making it 175-200 lvls DIFFERENCE in their speed. Its like lvl 1 trying to chase lvl 175-200 which is just hilarious!

SOLUTION:

Each point of legerity should increase character speed by 0.5 not by 1 lvl like it is now.
So 100 points of legerity would give 50 lvls of speed, not 100 lvls.

CONSEQUENCES:

Improving this would make pvp more balanced for sure.
If you are not yet convinced give this game year or a half more and see how dumb wars will be :)


I want to see opinions of people who plays platon, tipitaka or tartarus because this thread is all about pvp aspect only.
De Bobis
Player

Outfit
Pharos
Level 112
Mage
26th November 2013 13:15:00 (Last edited 26th November 2013 13:15:09)

I Agree.
The Unknown
Player

Outfit
Platon
Level 92
Mage
26th November 2013 13:18:24

Good proposal, I think the legerity should add 0,5 etc lvl aswell!
Dukez
Player

Outfit
Platon
Level 40
Ranger
26th November 2013 14:32:50

I say NO for this (Want to know why? keep reading)
And for the ones who say "Yes" (in any other words), just give a nice argument, instead of a "yes <short>" message.

That's the beauty of it... are you serious?
If you want to kill a level 200 make a plan, the point of talents is this, create an advantage between a level 100 to a level 200.
People complain about dying in level 100, must be much more annoying in 200... So legerity point is great as it is.
Whether you choosen your talents wisely, or you didn't!
And dude... to make a guy that is a level 200 run away, you must have a "kickass" team or you are boosted.

You can't say things like "It's impossible to reach/kill a guy like Calidore",(I respect him, just using as example) well you would never do it with a bunch of levels 50... or 100... This legerity thing makes pvp get more strategy than before.
It's fine the way it is, just play and one day you'll reach your goal and be as fast as your enemies.

Hope I've proven my point!
Myrkz
Player

Outfit
Elysium
Level 82
Ranger
26th November 2013 14:33:10

Two issues I see with this.

If you nerf it, then it is not a viable option for low level pvp players who want to chase down higher levels.

Speed works off whole numbers to my knowledge, so if it was changed to 1/2 per point, than someone with 3 points would be the same as someone with 2.

Keeping it as 1 is completely fine, you can't chastise someone for being a high level, after all game designers do want to keep you inspired to level.

Quoting Jonathan Joseph:
So this makes situation where a guy with speed of lvl 100 chase a guy with speed of lvl 275-300, making it 175-200 lvls DIFFERENCE in their speed. Its like lvl 1 trying to chase lvl 175-200 which is just hilarious!


That's not how fractions work, but sure :D
Dancore
Player

Outfit
Pharos
Level 506
Mage
26th November 2013 15:40:55

High lvls should be high lvls, if you can't chase a 200 lvl on your 100 lvl that's how it's supposed to be and if you want to catch them then lvl up your character to 200... Let's not make this like tibia.

This update was awesome, the more lvls you have the more points you can put on talents and gain advantage of being higher lvl. If you cry about that high lvls can put more points on stuff then what the hell, get your own lvls and do it yourself also.
Ik Van Zewall
Player

Outfit
Platon
Level 14
Mage
26th November 2013 15:57:09

Quoting Dancore:
High lvls should be high lvls, if you can't chase a 200 lvl on your 100 lvl that's how it's supposed to be and if you want to catch them then lvl up your character to 200... Let's not make this like tibia.

This update was awesome, the more lvls you have the more points you can put on talents and gain advantage of being higher lvl. If you cry about that high lvls can put more points on stuff then what the hell, get your own lvls and do it yourself also.

Couldn't have said it better
+1
Go level up and stop crying
Dukez
Player

Outfit
Platon
Level 40
Ranger
26th November 2013 16:14:47

Quoting Dancore:
High lvls should be high lvls, if you can't chase a 200 lvl on your 100 lvl that's how it's supposed to be and if you want to catch them then lvl up your character to 200... Let's not make this like tibia.

This update was awesome, the more lvls you have the more points you can put on talents and gain advantage of being higher lvl. If you cry about that high lvls can put more points on stuff then what the hell, get your own lvls and do it yourself also.


Well said! haha
Stop crying go level up!
Calidore
Player

Outfit
Elysium
Level 236
Warrior
26th November 2013 16:48:00

Talents give people the same possibilities, how one choose to spend them is another though. You don't have to put points in fortification or resistance for instance, but if you choose to, you may have to sacrifice speed unless your level is high enough that you can choose them all. Like most already have said: If you want more speed, get more levels or respec. But don't come here complaining simply because you don't want to put the hours in.
Karis
Player

Outfit
Platon
Level 65
Ranger
26th November 2013 17:17:29

I think the main point of talent system is rather a little bit different from what public opinion.

The thing is, talent gives you the ability to reduce your weaknesses by either making you less vulnerable for example (ranger has weak healing and therefor adding points in fortification is a good idea to reduce consistant damage from rangers/warriors, enhancing survivability)

or increasing your strength, which warriors lack most of the time

Or hp, that mages need so badly
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