Ronnie Player ![]()
Pharos
Level 252
Ranger
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1st October 2016 22:04:07 (Last edited 1st October 2016 22:24:35)
Hello.
Lately, alot of team's have struggles with the spawn time.(eventhough it got raised a couple months ago) In Tibia they've got it like, whenever there is more than 150? people online, the spawn time on monsters increases. Because as it is now, a team of 5 level 230ish, you basicly outkill every spawn, and it's only getting worse when you level up even more. I think we either need to buff the spawn time again or create some kind of feature with the players online involved, like tibia. For example, if the spawn time is 3minutes, every 10 players online, the spawn time reduces by 10%. Obviously you could work the numbers out, but this is just an easy example ![]() ---- Not knowing how the new monsters will be, we could be stuck leveling on these monsters to like 300+? as you haven't replied to ANY questions that has been asked on the forums. ---- Ofcourse, let me know what you think. could it be better? why? |
Trolano Player ![]()
Pharos
Level 91
Mage
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1st October 2016 22:13:00 (Last edited 1st October 2016 22:13:46) Quoting King Legolas: Hello. Lately, alot of team's have struggles with the spawn time.(eventhough it got raised a couple months ago) In Tibia they've got it like, whenever there is more than 150? poeple online, the spawn time on monsters increases. Because as it is now, a team of 5 level 230ish, you basicly outkill every spawn, and it's only getting worse when you level up even more. I think we ether need to buff the spawn time again or create some kind of feature with the players online involved, like tibia. For example, if the spawn time is 3minutes, every 10 players online, the spawn time reduces by 10%. Obviously you could work the numbers out, but this is just an easy example ![]() ---- Not knowing how the new monsters will be, we could be stuck leveling on these monsters to like 300+? as you haven't replied to ANY questions that has been asked on the forums. ---- Ofcourse, let me know what you think. could it be better? why? good |
Huligan Player ![]()
Pharos
Level 196
Warrior
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1st October 2016 22:16:52 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ronnie Player ![]()
Pharos
Level 252
Ranger
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2nd October 2016 13:03:58
bumpppppppppppppppppp
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Tony Starks Player ![]()
Pharos
Level 166
Ranger
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2nd October 2016 16:04:43
Ye thats a great ideia, when you have more players online, the respawn should be faster. And it still makes sense to have a slower respawn when not many players are online. Good ideia! Signed
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Baltas Player ![]()
Pharos
Level 362
Mage
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2nd October 2016 18:09:10
People gonna use noob chars to increase spawn speed :D
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Skorilieeeloei Player ![]()
Platon
Level 25
Warrior
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2nd October 2016 18:14:05 Quoting Baltas: People gonna use noob chars to increase spawn speed :D baltas is right |
Ronnie Player ![]()
Pharos
Level 252
Ranger
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2nd October 2016 18:27:55 Quoting Leary: Quoting Baltas: People gonna use noob chars to increase spawn speed :D baltas is right well, we know only 1 solution to reduce the mc's right ![]() |
Nuttyrob Sage ![]()
Platon
Level 74
Ranger
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2nd October 2016 18:30:00
The re-spawn time for creatures is like 5 minutes which is pretty good so far from my experience. Also, how often do "more players" online effect the spawn that you are in especially when you are a high level. As one player generally out of respect has a tendency to leave thus spawn.
As per the problem that King Legolas is having which is: "Because as it is now, a team of 5 level 230ish, you basicly outkill every spawn, and it's only getting worse when you level up even more." The best solution would be larger spawns or more spawns OR cut your team down to 4 lvl 230ish players instead of 5 for that hunt. |
Ronnie Player ![]()
Pharos
Level 252
Ranger
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2nd October 2016 18:33:23 Quoting Nuttyrob: The re-spawn time for creatures is like 5 minutes which is pretty good so far from my experience. Also, how often do "more players" online effect the spawn that you are in especially when you are a high level. As one player generally out of respect has a tendency to leave thus spawn. As per the problem that King Legolas is having which is: "Because as it is now, a team of 5 level 230ish, you basicly outkill every spawn, and it's only getting worse when you level up even more." The best solution would be larger spawns or more spawns OR cut your team down to 4 lvl 230ish players instead of 5 for that hunt. thats not really the point, you can work out the numbers, you can cap it, you can do everything if its worked out right. Im not proposing this just for my team, but alot of teams are having these struggles. |