Sprectral
Player

Outfit
Pharos
Level 511
Mage
24
3K
25 days 18 hours ago

Dear development team and game staff,

First of all, I would like to congratulate you on the work done on the current boost system. I think it’s an excellent way to enhance the gaming experience and offer additional options for players. However, I would like to propose two new ideas for payable boosts that, in my opinion, could add more dynamism and variety to the current leveling system.

"Rapid Respawn" Boost:
This boost would allow monsters to respawn more quickly after being defeated. Currently, the respawn time of monsters can limit leveling efficiency, especially in areas with high player demand. A "Rapid Respawn" boost would not only speed up the leveling process but also encourage players to explore less crowded areas, balancing the distribution of players across the map.

"Dungeon Hardcore" Boost:
This boost would transform monsters into more challenging versions, similar to those found in "Hardcore Dungeons." The monsters would have more health and be stronger, but in return, they would grant significantly more experience. This would not only add an extra layer of difficulty and excitement to the game but also reward players seeking a greater challenge with faster progression.

Both boosts could be implemented as payable options, just like the current boosts, and I am confident they would be very well-received by the community. Additionally, they could offer a new layer of strategy and customization for players looking to optimize their gaming experience.

Thank you in advance for considering these suggestions, and I hope they can be taken into account for future updates. Keep up the great work!
Askja
Premium

Outfit
Elysium
Level 956
Warrior
S7
S5
24
49K
24 days 12 hours ago

"Hardcore Boost" is an interesting idea, but it would generate a serious problem: if the booster leaves the hunt before the last boosted respawn, the following players will encounter without warning a harder fight than they had anticipated.
Worse, I'm pretty sure this would be a source of power abusing to prevent others from surviving there (during the boost cooldown, for example)
Sprectral
Player

Outfit
Pharos
Level 511
Mage
24
3K
24 days 4 hours ago

Quoting Askja:
"Hardcore Boost" is an interesting idea, but it would generate a serious problem: if the booster leaves the hunt before the last boosted respawn, the following players will encounter without warning a harder fight than they had anticipated.
Worse, I'm pretty sure this would be a source of power abusing to prevent others from surviving there (during the boost cooldown, for example)

It is a good observation, I suppose it could be kept alive for 2 hours maximum or 1 hour depending on the boost time chosen by the player who activated it.
Mec Zada
Premium

Outfit
Pharos
Level 462
Warrior
S5
22K
24 days 27 minutes ago

Quoting Askja:
"Hardcore Boost" is an interesting idea, but it would generate a serious problem: if the booster leaves the hunt before the last boosted respawn, the following players will encounter without warning a harder fight than they had anticipated.
Worse, I'm pretty sure this would be a source of power abusing to prevent others from surviving there (during the boost cooldown, for example)


Just put and visual effect , the player could see the monsters, like enraged, but with a black skull maybe?
Or, just a golden aurea on monsters. =)