Mago Da Pedra Black Player
Platon
Level 25
Mage
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6th September 2024 19:22:13
An idea to improve the gameplay and experience of a ranger in the game:
-Increase the target number of monsters to 2 or 3 with full damage, and consequently spend 2 or 3x more arrows. -Ricochet continues like this, if there are 3 or more monsters on the screen the ricochet only hits 3, or if there is only 1 the damage continues like this, damage+ricochet. And one more idea is to put new sprits on the arrows/bolts, the best bow in the game launches green arrows '-' the hellish bow has a much more pleasant sprit haha These are just ideas, if you like, please give your support. |
Alexi Laiho Player
Elysium
Level 152
Ranger
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6th September 2024 20:40:06
Theres a post about this going on tbh
https://www.playzezenia.com/forum/thread/20374 |
Mue Asyixlou Player
Elysium
Level 489
Ranger
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6th September 2024 22:02:20 (Last edited 7th September 2024 19:04:58)
My ideia about Rangers is only one, Staff need make a way to separete the damage(pvp and pvm).
I played 5000hours with Rogue and have a sugestion to make rogue good in pvm. 1 - cast the trap spell on your own foot; 2 - make it possible to use trap with spell cursor; 3 - change the duration of the trap, the player activates and deactivates it whenever he wants, this will make the rogue keep the trap activated time enough to kill all monster that are hiting the warrior, normally there is a lack of damage for the rogue because the trap ends before the box is finished or you do not have the trap for anothe box because it is in the cooldown,overbox are impossible to rogue, the poor rogue will wait 6 seconds to use another trap but have 20 monsters in the screen, the currently the cooldown of the trap is VERY high. |
Rubijan Player
Elysium
Level 201
Mage
24
4K
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6th September 2024 23:11:06 (Last edited 6th September 2024 23:14:28)
My idea is that talents make physical damage in hunt one by one to monsters worth it. For example, aggression, multstrike and expertise should have different calculations for monsters, so that, upon reaching 30 talent points, ranger becomes a class that does decent experience.
Aggression: Increases overall damage by 1% per point and increases physical damage in monsters by 3% per point Multi Strike: Increases the chance of inflicting another hit (50% damage) on each attack by 1.5% per point (+ 3% per point in most cases) Expertise: Increases critical hit chance by 1% per point (+ 1% per point in monsters) Furthermore, certain monsters must have negative physical resistance and high magical resistance. So that mages don't want to hunt them. A party of warriors and rangers must to do a similar experience to a party of warriors and pyromancers/warlocks, at least in Elysium — Vovó da Penha |
Godot Player
Elysium
Level 348
Ranger
24
1K
|
6th September 2024 23:26:01 Quoting Rubijan: My idea is that talents make physical damage in hunt one by one to monsters worth it. For example, aggression, multstrike and expertise should have different calculations for monsters, so that, upon reaching 30 talent points, ranger becomes a class that does decent experience. Aggression: Increases overall damage by 1% per point and increases physical damage in monsters by 3% per point Multi Strike: Increases the chance of inflicting another hit (50% damage) on each attack by 1.5% per point (+ 3% per point in most cases) Expertise: Increases critical hit chance by 1% per point (+ 1% per point in monsters) Furthermore, certain monsters must have negative physical resistance and high magical resistance. So that mages don't want to hunt them. A party of warriors and rangers must to do a similar experience to a party of warriors and pyromancers/warlocks, at least in Elysium — Vovó da Penha Cool, I loved those ideas :D |
Avathar Player
Elysium
Level 386
Ranger
24
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7th September 2024 18:53:58 (Last edited 7th September 2024 18:56:06) Quoting Rubijan: My idea is that talents make physical damage in hunt one by one to monsters worth it. For example, aggression, multstrike and expertise should have different calculations for monsters, so that, upon reaching 30 talent points, ranger becomes a class that does decent experience. Aggression: Increases overall damage by 1% per point and increases physical damage in monsters by 3% per point Multi Strike: Increases the chance of inflicting another hit (50% damage) on each attack by 1.5% per point (+ 3% per point in most cases) Expertise: Increases critical hit chance by 1% per point (+ 1% per point in monsters) Furthermore, certain monsters must have negative physical resistance and high magical resistance. So that mages don't want to hunt them. A party of warriors and rangers must to do a similar experience to a party of warriors and pyromancers/warlocks, at least in Elysium — Vovó da Penha We certainly have to do something to make hunting x1 advantageous since the idea of the ranger is to attack from a distance and that is the class's biggest difference. If this is not resolved and the idea is to attack in the area (which in my opinion turns the ranger into a kind of wizard) then the solutions would be different. It's worth doing the test to increase the bows' attacks, to make them closer to the barbarians' weapons as they also use 2 hands with the disadvantage of not being able to have 8 monsters around them and also have a cost in arrows. That said, I really like @rubijan's ideas |
Die Player
Elysium
Level 43
Ranger
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7th September 2024 20:16:54 (Last edited 7th September 2024 20:36:41)
Distance weapons atk should be increased around 20%. This option is the best to solve the rangers gap of experience gain.
Furthermore, marksman has 3 straight-line spells = spread shot , piercing shot and arrow volley while rogues have traps that grant continuous damage because their decay time on the floor is 10s hitting constantly the targets. Spread shot could be changed to be a small aoe around the player as mage's Advanced Soul Fire. It's much easier to deal with this than 3 'wave' spells. |
Pelaios Player
Elysium
Level 156
Ranger
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8th September 2024 03:52:34
first if you want the staff to increase the attack of the bows the staff has to take into account that it can affect the pvp it already happened before they increased the attack and the Ranger were destroying the mages easily, I consider that making 2 new aoe spells to The 2 subclasses would be fine too, let's say 2 aoe spells for the rogue, the first spell would be a rain of poisoned arrow with a 100% poisoning rate for the monsters only and the 2nd would be a shot of 3 freezing arrows similar to Piercing Shot but slowing down the monsters. monster at 100% and players with a 30% or 40% chance of slowing it down
For the marksman, the first spell is a rain of fire arrows series that burns the monsters by 100% and the second spell would be a fire trap, the same as the rogue's except that it has a chance of burning the monsters at 100% and a 20% or 35% chance to burn players in pvp |
Potzin Player
Elysium
Level 15
Mage
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8th September 2024 04:44:40 (Last edited 8th September 2024 06:53:01) Quoting Pelaios: first if you want the staff to increase the attack of the bows the staff has to take into account that it can affect the pvp it already happened before they increased the attack and the Ranger were destroying the mages easily, I consider that making 2 new aoe spells to The 2 subclasses would be fine too, let's say 2 aoe spells for the rogue, the first spell would be a rain of poisoned arrow with a 100% poisoning rate for the monsters only and the 2nd would be a shot of 3 freezing arrows similar to Piercing Shot but slowing down the monsters. monster at 100% and players with a 30% or 40% chance of slowing it down For the marksman, the first spell is a rain of fire arrows series that burns the monsters by 100% and the second spell would be a fire trap, the same as the rogue's except that it has a chance of burning the monsters at 100% and a 20% or 35% chance to burn players in pvp Excelent ideas!!! I would add some complements... For rogues -: 1) Change special talent Ice Traps to increase 10% of damage instead of decrease the damage. 2) Remove Ruthless Execution. Create a new wave spell Freezing Shot similar to marksman piercing shot with special talent split arrow. Effect: 33% of chance to freeze players and 100% monsters for 2s. For marksmen -: 1) Make the spell Piercing Shot burns all targets. Effect: Burning status inflicts additional DoT. 2) Remove Arrow Volley. Create a new spell Shock Trap similar to Rogue's Traps 2x3 sqm in front of character dealing damage. Effect: 50% of chance to slow down players and 100% chance for monsters. |
Kommanderxz Premium
Pharos
Level 964
Mage
S2
24
24K
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8th September 2024 04:58:14
ranger doesn't need to improve it. Do you want to do a good exp with ranger? easy = LEARN TO PLAY RANGER, and that's it :)
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