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Ragnarok Black
Player

Outfit
Pharos
Level 99
Ranger
20th October 2024 04:34:42

Quoting Africano Revoltado:
To be fully honest, I don't play this much and I don't know any of you guys. But this does not look like a bot. The fire wall he just clicked on the map... you should have trapped him with a barrel or something. If he did not move and did not respond, and then after you removed the barrel he started to move again, then it's a bot. But you had no interaction and he just looked lost in lag or his bot is really terrible. He didn't seem to be attacking any monsters automatically. He was just walking around doing nothing.

Clicking on the map and seeing the character automatically find a new path doesn't necessarily prove bot behavior (Firewall interaction). It just means the character is following a navigation command. To really determine if it's a bot, you need a more interactive test, like trapping the character and seeing if they can navigate out without responding. If there's no reaction and they suddenly start moving when the obstacle is removed, that's more indicative of a bot.

Maybe you know what you’ve seen, but your recording isn’t helpful and proves nothing. Next time, try more tests with a barrel or start recording earlier.

--Much respect, Africano

I think your PC or your eyes need a little HD or maybe full HD 4K the man automatically attacked any monster that appeared in front of him
Africano Revoltado
Player

Outfit
Pharos
Level 300
Warrior
S7
11K
20th October 2024 06:50:39 (Last edited 20th October 2024 06:55:33)

Quoting Ragnarok Black:
Quoting Africano Revoltado:
To be fully honest, I don't play this much and I don't know any of you guys. But this does not look like a bot. The fire wall he just clicked on the map... you should have trapped him with a barrel or something. If he did not move and did not respond, and then after you removed the barrel he started to move again, then it's a bot. But you had no interaction and he just looked lost in lag or his bot is really terrible. He didn't seem to be attacking any monsters automatically. He was just walking around doing nothing.

Clicking on the map and seeing the character automatically find a new path doesn't necessarily prove bot behavior (Firewall interaction). It just means the character is following a navigation command. To really determine if it's a bot, you need a more interactive test, like trapping the character and seeing if they can navigate out without responding. If there's no reaction and they suddenly start moving when the obstacle is removed, that's more indicative of a bot.

Maybe you know what you’ve seen, but your recording isn’t helpful and proves nothing. Next time, try more tests with a barrel or start recording earlier.

--Much respect, Africano

I think your PC or your eyes need a little HD or maybe full HD 4K the man automatically attacked any monster that appeared in front of him


I think you don't know the "SPACE" bar hotkey to attack a monster without using the mouse... /o/. By the video, I repeat, he is doing nothing extraordinary, and you guys look like a bunch of complaining losers trying to ban people by forcing something that clearly isn't there.

IDK man, just pay their hunted or record a clearer video before four of you spam "BAN BAN BAN." Your proof of botting is someone playing terribly and lagging. I'm responding because you guys complain that the staff never respond. I’ve been on this forum for three days, and I can see why they don’t. You all look like a bunch of kids crying because you’re losing in a non-PVP game.

That's my take, and I’m not on any of these teams. I just have experience with similar situations in other games, and you're acting the same way. Not saying he's not botting—maybe he is. But if this is the proof you have, it’s just ridiculous.

Being stupid about game mechanics is one thing, but if you still think because he pressed the Space bar or Click the map that’s enough to ban him after I've explained all this, then you must be insisting on being stupid. And that’s what’s most impressive about people like you.
Rickstah
Player

Outfit
Zera
Level 423
Ranger
S3
S1
32K
20th October 2024 08:39:46 (Last edited 20th October 2024 08:45:02)

Quoting Africano Revoltado:
To be fully honest, I don't play this much and I don't know any of you guys.

--Much respect, Africano



The followups escalated fast after that, surely looks like your not on either side.

I will give your "450 ping" fellah something that screws all ur arguments at once, with 450 ping, his char wouldnt immediately react to his own actions, but he does because something else is running paths/actions for him, i wonder what that could be :smartass:

Trustworthy attempt, trustworthy it is ;)
Africano Revoltado
Player

Outfit
Pharos
Level 300
Warrior
S7
11K
20th October 2024 09:57:15

Quoting Rickstah:
Quoting Africano Revoltado:
To be fully honest, I don't play this much and I don't know any of you guys.

--Much respect, Africano



The followups escalated fast after that, surely looks like your not on either side.

I will give your "450 ping" fellah something that screws all ur arguments at once, with 450 ping, his char wouldnt immediately react to his own actions, but he does because something else is running paths/actions for him, i wonder what that could be :smartass:

Trustworthy attempt, trustworthy it is ;)



As I said, maybe he is right and it’s a bot, but this video proves nothing. All these people spamming "BAN" without any real proof is just dumb. By that logic, anyone who has a 1-minute video of someone walking and pressing the SPACE bar should be banned. I understand the frustration of dealing with botters. Maybe you're sure they're botting but can't prove it. In that case, have the GM follow them with CTRL R, use a rogue, lure mobs on them, or do something that actually clarifies the situation.

Spamming the forum with these videos that prove nothing is senseless. Just because the pathfinder found a new way too fast doesn’t mean it's an AI bot. Seriously, click on the map and see for yourself. If you can’t definitively prove they are using a bot, then it’s just frustration talking. Eventually, everyone using a bot will be caught AFK. You just need to be patient and stop spamming nonsense. It's terrible for the whole community. That’s the truth.
Africano Revoltado
Player

Outfit
Pharos
Level 300
Warrior
S7
11K
20th October 2024 10:06:16 (Last edited 20th October 2024 10:08:03)

Guide to Detecting Bots in Games

1. Observe Movement Patterns:

Consistent Paths: Bots often follow the same path repeatedly. If a character moves in a highly predictable manner, it might be a bot.

Instant Reactions: Bots can react instantly to changes in the environment. If a character changes direction or action without any delay, it could be a sign of automation. (But in this case he tried twice go the same way, a bot don't do that when see a firewall for example, it would find the new path and follow it until the other side)

2. Interaction Tests:

Blocking Pathways: Place an obstacle, like a barrel, in the character's path. If they don't react or find an alternative route immediately, it might be a bot.

Random Actions: Bots struggle with random, unpredictable actions. Engage the character in conversation or perform unexpected actions to see if they respond appropriately.

3. Combat Behavior:

Targeting: Bots often target enemies in a specific order or pattern. If a character always targets the nearest enemy or follows a strict sequence, it could be automated.

Skill Usage: Bots use skills with perfect timing and consistency. If a character uses skills without any variation or delay, it might be a bot.

4. Response to Environment:

Lag and Delays: Human players experience lag and delays. If a character never shows signs of lag or always reacts perfectly, it could be a bot.

Environmental Changes: Bots may not react to changes in the environment, like new obstacles or sudden attacks. Test their response to unexpected events.

5. Communication:

Lack of Response: Bots often don't respond to messages or interactions. Try communicating with the character. If there's no response, it might be a bot.

Scripted Replies: Some bots have pre-programmed responses. If the replies seem out of context or repetitive, it could be a sign of automation.

6. Consistency Over Time:

24/7 Activity: Bots can operate continuously without breaks. If a character is active 24/7 without any downtime, it might be a bot.

Perfect Efficiency: Bots perform tasks with perfect efficiency. If a character never makes mistakes or always performs optimally, it could be automated.

By following these logical steps, you can better identify potential bots in the game. Remember, it's important to gather solid evidence before making accusations. Happy gaming!
Bardlledoo
Player

Outfit
Triton
Level 412
Ranger
S5
59K
20th October 2024 12:45:32

This doesn't show a perfect example of him botting, but he 100% does.
Maybe a GM should go around using the tools he has available to see if people are using these types of programs.
Ragnarok Black
Player

Outfit
Pharos
Level 99
Ranger
20th October 2024 13:30:41

Quoting Africano Revoltado:
Quoting Ragnarok Black:
Quoting Africano Revoltado:
To be fully honest, I don't play this much and I don't know any of you guys. But this does not look like a bot. The fire wall he just clicked on the map... you should have trapped him with a barrel or something. If he did not move and did not respond, and then after you removed the barrel he started to move again, then it's a bot. But you had no interaction and he just looked lost in lag or his bot is really terrible. He didn't seem to be attacking any monsters automatically. He was just walking around doing nothing.

Clicking on the map and seeing the character automatically find a new path doesn't necessarily prove bot behavior (Firewall interaction). It just means the character is following a navigation command. To really determine if it's a bot, you need a more interactive test, like trapping the character and seeing if they can navigate out without responding. If there's no reaction and they suddenly start moving when the obstacle is removed, that's more indicative of a bot.

Maybe you know what you’ve seen, but your recording isn’t helpful and proves nothing. Next time, try more tests with a barrel or start recording earlier.

--Much respect, Africano

I think your PC or your eyes need a little HD or maybe full HD 4K the man automatically attacked any monster that appeared in front of him


I think you don't know the "SPACE" bar hotkey to attack a monster without using the mouse... /o/. By the video, I repeat, he is doing nothing extraordinary, and you guys look like a bunch of complaining losers trying to ban people by forcing something that clearly isn't there.

IDK man, just pay their hunted or record a clearer video before four of you spam "BAN BAN BAN." Your proof of botting is someone playing terribly and lagging. I'm responding because you guys complain that the staff never respond. I’ve been on this forum for three days, and I can see why they don’t. You all look like a bunch of kids crying because you’re losing in a non-PVP game.

That's my take, and I’m not on any of these teams. I just have experience with similar situations in other games, and you're acting the same way. Not saying he's not botting—maybe he is. But if this is the proof you have, it’s just ridiculous.

Being stupid about game mechanics is one thing, but if you still think because he pressed the Space bar or Click the map that’s enough to ban him after I've explained all this, then you must be insisting on being stupid. And that’s what’s most impressive about people like you.

It seems that you don't know the bot well in games, any 2D game that a player who is afk by the bot, you block his path, the cavebot script alters by itself, he will either look for another way to get to that point or It will continue along its path but without going through that part because in its system it thinks which part is blocked and the second thing here in Zezenia the distance characters who use bot stay still receiving the attacks monster who being a distance character stays static receiving attacks as if he were a warrior knowing that he can die and if your friend had a ping of 450 he would have already died with the lure a long time ago

I showed the video to some friends of mine who have nothing to do with the game and they automatically said that this is a bot and a newbie script
Captain Fuzzy Piddle
Player

Outfit
Pharos
Level 214
Mage
20th October 2024 15:34:37

Quoting Africano Revoltado:
Guide to Detecting Bots in Games

1. Observe Movement Patterns:

Consistent Paths: Bots often follow the same path repeatedly. If a character moves in a highly predictable manner, it might be a bot.

Instant Reactions: Bots can react instantly to changes in the environment. If a character changes direction or action without any delay, it could be a sign of automation. (But in this case he tried twice go the same way, a bot don't do that when see a firewall for example, it would find the new path and follow it until the other side)

2. Interaction Tests:

Blocking Pathways: Place an obstacle, like a barrel, in the character's path. If they don't react or find an alternative route immediately, it might be a bot.

Random Actions: Bots struggle with random, unpredictable actions. Engage the character in conversation or perform unexpected actions to see if they respond appropriately.

3. Combat Behavior:

Targeting: Bots often target enemies in a specific order or pattern. If a character always targets the nearest enemy or follows a strict sequence, it could be automated.

Skill Usage: Bots use skills with perfect timing and consistency. If a character uses skills without any variation or delay, it might be a bot.

4. Response to Environment:

Lag and Delays: Human players experience lag and delays. If a character never shows signs of lag or always reacts perfectly, it could be a bot.

Environmental Changes: Bots may not react to changes in the environment, like new obstacles or sudden attacks. Test their response to unexpected events.

5. Communication:

Lack of Response: Bots often don't respond to messages or interactions. Try communicating with the character. If there's no response, it might be a bot.

Scripted Replies: Some bots have pre-programmed responses. If the replies seem out of context or repetitive, it could be a sign of automation.

6. Consistency Over Time:

24/7 Activity: Bots can operate continuously without breaks. If a character is active 24/7 without any downtime, it might be a bot.

Perfect Efficiency: Bots perform tasks with perfect efficiency. If a character never makes mistakes or always performs optimally, it could be automated.

By following these logical steps, you can better identify potential bots in the game. Remember, it's important to gather solid evidence before making accusations. Happy gaming!



Written like a true AI
Captain Fuzzy Piddle
Player

Outfit
Pharos
Level 214
Mage
20th October 2024 15:35:09

Quoting Captain Fuzzy Piddle:
Quoting Africano Revoltado:
Guide to Detecting Bots in Games

1. Observe Movement Patterns:

Consistent Paths: Bots often follow the same path repeatedly. If a character moves in a highly predictable manner, it might be a bot.

Instant Reactions: Bots can react instantly to changes in the environment. If a character changes direction or action without any delay, it could be a sign of automation. (But in this case he tried twice go the same way, a bot don't do that when see a firewall for example, it would find the new path and follow it until the other side)

2. Interaction Tests:

Blocking Pathways: Place an obstacle, like a barrel, in the character's path. If they don't react or find an alternative route immediately, it might be a bot.

Random Actions: Bots struggle with random, unpredictable actions. Engage the character in conversation or perform unexpected actions to see if they respond appropriately.

3. Combat Behavior:

Targeting: Bots often target enemies in a specific order or pattern. If a character always targets the nearest enemy or follows a strict sequence, it could be automated.

Skill Usage: Bots use skills with perfect timing and consistency. If a character uses skills without any variation or delay, it might be a bot.

4. Response to Environment:

Lag and Delays: Human players experience lag and delays. If a character never shows signs of lag or always reacts perfectly, it could be a bot.

Environmental Changes: Bots may not react to changes in the environment, like new obstacles or sudden attacks. Test their response to unexpected events.

5. Communication:

Lack of Response: Bots often don't respond to messages or interactions. Try communicating with the character. If there's no response, it might be a bot.

Scripted Replies: Some bots have pre-programmed responses. If the replies seem out of context or repetitive, it could be a sign of automation.

6. Consistency Over Time:

24/7 Activity: Bots can operate continuously without breaks. If a character is active 24/7 without any downtime, it might be a bot.

Perfect Efficiency: Bots perform tasks with perfect efficiency. If a character never makes mistakes or always performs optimally, it could be automated.

By following these logical steps, you can better identify potential bots in the game. Remember, it's important to gather solid evidence before making accusations. Happy gaming!



Written like a true AI, why did your account say premium “node”
Africano Revoltado
Player

Outfit
Pharos
Level 300
Warrior
S7
11K
21st October 2024 03:43:37

Quoting Captain Fuzzy Piddle:
Quoting Africano Revoltado:
Guide to Detecting Bots in Games

1. Observe Movement Patterns:

Consistent Paths: Bots often follow the same path repeatedly. If a character moves in a highly predictable manner, it might be a bot.

Instant Reactions: Bots can react instantly to changes in the environment. If a character changes direction or action without any delay, it could be a sign of automation. (But in this case he tried twice go the same way, a bot don't do that when see a firewall for example, it would find the new path and follow it until the other side)

2. Interaction Tests:

Blocking Pathways: Place an obstacle, like a barrel, in the character's path. If they don't react or find an alternative route immediately, it might be a bot.

Random Actions: Bots struggle with random, unpredictable actions. Engage the character in conversation or perform unexpected actions to see if they respond appropriately.

3. Combat Behavior:

Targeting: Bots often target enemies in a specific order or pattern. If a character always targets the nearest enemy or follows a strict sequence, it could be automated.

Skill Usage: Bots use skills with perfect timing and consistency. If a character uses skills without any variation or delay, it might be a bot.

4. Response to Environment:

Lag and Delays: Human players experience lag and delays. If a character never shows signs of lag or always reacts perfectly, it could be a bot.

Environmental Changes: Bots may not react to changes in the environment, like new obstacles or sudden attacks. Test their response to unexpected events.

5. Communication:

Lack of Response: Bots often don't respond to messages or interactions. Try communicating with the character. If there's no response, it might be a bot.

Scripted Replies: Some bots have pre-programmed responses. If the replies seem out of context or repetitive, it could be a sign of automation.

6. Consistency Over Time:

24/7 Activity: Bots can operate continuously without breaks. If a character is active 24/7 without any downtime, it might be a bot.

Perfect Efficiency: Bots perform tasks with perfect efficiency. If a character never makes mistakes or always performs optimally, it could be automated.

By following these logical steps, you can better identify potential bots in the game. Remember, it's important to gather solid evidence before making accusations. Happy gaming!



Written like a true AI


The concept of hyper-dimensional quantum entanglement in neural networks for AI bias mitigation:

Imagine an AI neural network built not just in three-dimensional space but in an n-dimensional hypercube, where each vertex represents a quantum bit (qubit) rather than a classical binary bit. Through quantum entanglement, each qubit in this hyper-dimensional space is interconnected with every other qubit, allowing for instantaneous state changes across the network.

Now, by leveraging principles from quantum entanglement, we establish a feedback loop in which the entangled qubits are used to cross-check and correct each other’s state in real-time. This theoretically mitigates biases by ensuring that no single qubit, or group of qubits, dominates the decision-making process. Additionally, the state of the entire network can be analyzed in a superposition, allowing the AI to evaluate countless potential decisions and their implications simultaneously before collapsing the superposition into the most unbiased state.

In essence, this creates a self-correcting mechanism within the AI that continuously optimizes for fairness and accuracy, transforming traditional neural networks into quantum-empowered entities. And of course, integrating this with the latest advancements in topological data analysis allows us to map these high-dimensional structures and interactions comprehensively, ensuring robust and transparent AI behavior.

So, while it might sound like something out of a sci-fi novel, this approach to AI development could be the cornerstone of a new era of unbiased and ultra-efficient artificial intelligence. If I'm really an AI, how could I possibly know all of this?
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