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Coca Apelao
Premium

Outfit
Pharos
Level 1441
Mage
24
12K
7 days 12 hours ago

Quoting Archerxz:
ENGLISH:

I’d like to congratulate the staff for their work in 2024.

You’ve made several great changes to the game, and this cannot be denied—a surprising event for us players, who are so used to the same old things. Zezenia is a great game; it’s no coincidence that people have been playing it for 15 years like I have, without stopping, and even those who did quit are now commenting on the forum, itching to come back. You got MANY things right in 2024—the number of hunts, the shift in character strengthening mechanics, and even the addition of a new quest. Truly applaudable.

I’m hopeful for 2025. I know that whenever you do something extra, it creates expectations for everyone, though usually nothing changes. However, after this quest, these map updates, new hunts, and item evolution mechanics, many players have returned to the game. Pharos and Elysium averaged 30 players online, which is surprising. You have the quality to improve, and I know it. The game has the potential to maintain an average of 200 active players easily.

There are trash games and OT servers with an average of 100 players—why? Because they’re also heading in the right direction. I say this as someone who has played Tibia, Medivia, Bloodstone, and Zezenia (for 15 years alone).

I believe Zezenia only needs a few tweaks to experience massive growth. I’ll list some to be specific:

1. Lack of Proper Investment
What do I mean? Zezenia invests poorly. I’ve seen several ads for Zezenia on Facebook and Instagram, but I strongly believe that these are no longer the best platforms to promote a 2D game. I would invest in Brazilian, Polish, and even Manowar-style Tibia YouTubers. I’d make a contract based on clicks on their links, rewarding players who clicked their links and leveled up.

2. Hiring a Zezenia YouTuber
Hire a Zezenia YouTuber to showcase all the quests, from Eidos to the level 400 quest, for example, and to include updates to the Wiki.

3. Assign Someone to Respond to the Forum
Why? Because Zezenia’s forum is VERY active. Almost every two days, people create threads with ideas, discuss in-game matters, report bugs, or talk about payments. NONE of these are responded to, giving the impression that the game is partially abandoned and community engagement is irrelevant.
Examples from the last month: an event was launched with errors that took time to fix. Items were completely wrong in quest rewards. The Cerberus wand doesn’t even have an attack animation. The ranger legs, meant to be from the game’s strongest quest, are worse than a drop from regular monsters. All of this gets reported, yet players receive NO response. Not even a simple "We’re aware, and it’ll be resolved in upcoming updates." Such a statement would show awareness and that players are being acknowledged.

4. Balancing Requests
There have been many calls for class balancing because adjustments are truly needed. I understand you can’t cater to everyone—for example, a level 200 player complaining about EXP gains for level 1300 players, without having enchanted items or tested hunts based on exp/hour. Still, I think you should address the biggest complaints, create test servers, and listen to the community—they’re the ones playing the game.

Changes I Would Make to the Game

1. Party System
I’d change it to a Tibia-style system. Why? Because nearly all players prefer hunting solo as they earn more EXP that way. This is completely wrong because it distances the community and increases the need for more hunting areas to accommodate more players. I’d make it so players gain EXP even off-screen (e.g., when someone is luring monsters). I’d add a percentage bonus based on different vocations, totaling a maximum of 4 to 6 people.

2. Hardcore Hunts
I’d redesign these based on what you did with dungeons. Why? This would eliminate the need to constantly create new hunts. Instead, it would revive many underutilized hunting areas. When selecting the level of Hardcore (HC) difficulty, include a notification if there are already people in that area. This would simply inform the player that the spot is occupied.

3. Rework Old/New Hunts
Why? Because these have been tested, and very few are frequently used.

*Yaghan Occultist (New Continent): Not hunted. I’d add more monsters and a full circuit.

*HC Cheeno: Too sparse for a hardcore area and underused.

*HC Unholy: Underutilized; needs adjustments.

*HC Murderous: I’d add many more Murderous monsters. Why? Their 10% buff makes them desirable, and tweaking this area would make it popular. Although it has already been reworked, adding more Murderous monsters would make it even better.

4. Class Balancing
A controversial but necessary topic. I’ve played every class in this game and am speaking from experience and discussions with players from each class.

*Barbarian: Remove the ability to use a shield.

*Paladin: Adjust cleave to deal consistent damage across the area. Add a single-target spell for pulling mobs. Maybe add a small 1% reflect effect to Fortification for testing.

*Ranger: Change the arrow volley system to deal area damage or create a 1-second skill-based spell. Adjust weapon damage to align with the Barbarian’s model. If a ranger attacks a knight that’s blocking, the reflect should work, but the full 100% damage should apply to a nearby mob.

*Shaman: Change Mortal Melody to deal area damage like Hailstorm. This would make Shaman a viable solo class.

*Shaman & Warlock: Remove the souladvanced level cap for testing.

5. Bestiary
The bestiary needs changes. Why? It would give players more reasons to hunt creatures they wouldn’t normally kill, adding an interesting RPG element. Rewards? Runes or points. Possible benefits: increased damage, higher crit chance for spells, enhanced defense, etc.

6. Game Settings

*Add a brightness option to make the screen fully clear.

*Allow only the player’s magic effects to appear, hiding those from mobs. Why? Anyone who’s hunted Lizard Spellweaver, Geck Zah, or Lince Ghost knows how visually overwhelming and headache-inducing it can be.

7. Miscellaneous

*Quivers: Only allow arrows to be placed inside. It’s absurd to hunt monsters that drop quivers and then have to open 30 nested quivers to find an item.

*Gold Pouch: Add a store item to transform a bag into one with infinite slots. Why? It’s a small change, but imagine the revenue potential. Personally, I’d buy three: one for collectibles, one for items, and one for gold.

*Rewards for Time Spent Online - Base rewards on IP address. Why? Players are attracted by seeing a high number of people online. Encouraging players to stay online would bring in more and more players.

*Analyzer- I’ve seen people create analyzers for Medivia and other games. Implementing this directly in the game would be VERY interesting. Players could see which party member is dealing the most damage, taking the most damage, and the types of damage dealt. This could help determine if a specific hunt requires a physical defense set or not, as well as track the profit of the hunt.

+1
Meriadok Brandybuck
Premium

Outfit
Elysium
Level 657
Mage
24
7 days 12 hours ago

Quoting Naturaal:
Double xp for a whole month almost?!

WHAT A EXCITING EVENT, NOW WE MIGHT SEE PEOPLE AT 2K LEVEL.

WOHOOO I'M SO EXCITED GUYS.

GOGOGO.

ALSO 50% WALKING SPEED? YOU PRACTICALLY TELEPORT TO SPAWNS. WOW! HOW EXCITING!

15% DMG INCREASE ON TOP OF THE DOUBLE XP MONTH? NO WAY!!! SO EXCITING, INSTEAD OF MAKING

9999999999kkkk PER SECOND U WILL MAKE 999999999999999kkkk PER MILLISEC.

I'M SO EXCITED FOR YOU GUYS, GO GET THEM LVL'S TIGER :( :(


I disagree with you. The rewards are appropriate and modest.
It's no big deal that a few days will be exp x2 it's the same as playing for two normal days.

If you claim that everyone on the server has reached level 2000 and will earn infinite gold, then prove it and at least gain a few levels and collect the amount you are talking about
You are funny


Good luck !!.
Disturbed Maverick
Player

Outfit
Elysium
Level 211
Warrior
7 days 11 hours ago

Quoting Archerxz:
ENGLISH:

I’d like to congratulate the staff for their work in 2024.

You’ve made several great changes to the game, and this cannot be denied—a surprising event for us players, who are so used to the same old things. Zezenia is a great game; it’s no coincidence that people have been playing it for 15 years like I have, without stopping, and even those who did quit are now commenting on the forum, itching to come back. You got MANY things right in 2024—the number of hunts, the shift in character strengthening mechanics, and even the addition of a new quest. Truly applaudable.

I’m hopeful for 2025. I know that whenever you do something extra, it creates expectations for everyone, though usually nothing changes. However, after this quest, these map updates, new hunts, and item evolution mechanics, many players have returned to the game. Pharos and Elysium averaged 30 players online, which is surprising. You have the quality to improve, and I know it. The game has the potential to maintain an average of 200 active players easily.

There are trash games and OT servers with an average of 100 players—why? Because they’re also heading in the right direction. I say this as someone who has played Tibia, Medivia, Bloodstone, and Zezenia (for 15 years alone).

I believe Zezenia only needs a few tweaks to experience massive growth. I’ll list some to be specific:

1. Lack of Proper Investment
What do I mean? Zezenia invests poorly. I’ve seen several ads for Zezenia on Facebook and Instagram, but I strongly believe that these are no longer the best platforms to promote a 2D game. I would invest in Brazilian, Polish, and even Manowar-style Tibia YouTubers. I’d make a contract based on clicks on their links, rewarding players who clicked their links and leveled up.

2. Hiring a Zezenia YouTuber
Hire a Zezenia YouTuber to showcase all the quests, from Eidos to the level 400 quest, for example, and to include updates to the Wiki.

3. Assign Someone to Respond to the Forum
Why? Because Zezenia’s forum is VERY active. Almost every two days, people create threads with ideas, discuss in-game matters, report bugs, or talk about payments. NONE of these are responded to, giving the impression that the game is partially abandoned and community engagement is irrelevant.
Examples from the last month: an event was launched with errors that took time to fix. Items were completely wrong in quest rewards. The Cerberus wand doesn’t even have an attack animation. The ranger legs, meant to be from the game’s strongest quest, are worse than a drop from regular monsters. All of this gets reported, yet players receive NO response. Not even a simple "We’re aware, and it’ll be resolved in upcoming updates." Such a statement would show awareness and that players are being acknowledged.

4. Balancing Requests
There have been many calls for class balancing because adjustments are truly needed. I understand you can’t cater to everyone—for example, a level 200 player complaining about EXP gains for level 1300 players, without having enchanted items or tested hunts based on exp/hour. Still, I think you should address the biggest complaints, create test servers, and listen to the community—they’re the ones playing the game.

Changes I Would Make to the Game

1. Party System
I’d change it to a Tibia-style system. Why? Because nearly all players prefer hunting solo as they earn more EXP that way. This is completely wrong because it distances the community and increases the need for more hunting areas to accommodate more players. I’d make it so players gain EXP even off-screen (e.g., when someone is luring monsters). I’d add a percentage bonus based on different vocations, totaling a maximum of 4 to 6 people.

2. Hardcore Hunts
I’d redesign these based on what you did with dungeons. Why? This would eliminate the need to constantly create new hunts. Instead, it would revive many underutilized hunting areas. When selecting the level of Hardcore (HC) difficulty, include a notification if there are already people in that area. This would simply inform the player that the spot is occupied.

3. Rework Old/New Hunts
Why? Because these have been tested, and very few are frequently used.

*Yaghan Occultist (New Continent): Not hunted. I’d add more monsters and a full circuit.

*HC Cheeno: Too sparse for a hardcore area and underused.

*HC Unholy: Underutilized; needs adjustments.

*HC Murderous: I’d add many more Murderous monsters. Why? Their 10% buff makes them desirable, and tweaking this area would make it popular. Although it has already been reworked, adding more Murderous monsters would make it even better.

4. Class Balancing
A controversial but necessary topic. I’ve played every class in this game and am speaking from experience and discussions with players from each class.

*Barbarian: Remove the ability to use a shield.

*Paladin: Adjust cleave to deal consistent damage across the area. Add a single-target spell for pulling mobs. Maybe add a small 1% reflect effect to Fortification for testing.

*Ranger: Change the arrow volley system to deal area damage or create a 1-second skill-based spell. Adjust weapon damage to align with the Barbarian’s model. If a ranger attacks a knight that’s blocking, the reflect should work, but the full 100% damage should apply to a nearby mob.

*Shaman: Change Mortal Melody to deal area damage like Hailstorm. This would make Shaman a viable solo class.

*Shaman & Warlock: Remove the souladvanced level cap for testing.

5. Bestiary
The bestiary needs changes. Why? It would give players more reasons to hunt creatures they wouldn’t normally kill, adding an interesting RPG element. Rewards? Runes or points. Possible benefits: increased damage, higher crit chance for spells, enhanced defense, etc.

6. Game Settings

*Add a brightness option to make the screen fully clear.

*Allow only the player’s magic effects to appear, hiding those from mobs. Why? Anyone who’s hunted Lizard Spellweaver, Geck Zah, or Lince Ghost knows how visually overwhelming and headache-inducing it can be.

7. Miscellaneous

*Quivers: Only allow arrows to be placed inside. It’s absurd to hunt monsters that drop quivers and then have to open 30 nested quivers to find an item.

*Gold Pouch: Add a store item to transform a bag into one with infinite slots. Why? It’s a small change, but imagine the revenue potential. Personally, I’d buy three: one for collectibles, one for items, and one for gold.

*Rewards for Time Spent Online - Base rewards on IP address. Why? Players are attracted by seeing a high number of people online. Encouraging players to stay online would bring in more and more players.

*Analyzer- I’ve seen people create analyzers for Medivia and other games. Implementing this directly in the game would be VERY interesting. Players could see which party member is dealing the most damage, taking the most damage, and the types of damage dealt. This could help determine if a specific hunt requires a physical defense set or not, as well as track the profit of the hunt.


+1

It was a coherent analysis so that Zezenia can grow continuously, attracting many new players.

Congratulations!
Shadowzin Apelao
Premium

Outfit
Pharos
Level 1049
Mage
24
7 days 10 hours ago

Quoting Archerxz:
ENGLISH:

I’d like to congratulate the staff for their work in 2024.

You’ve made several great changes to the game, and this cannot be denied—a surprising event for us players, who are so used to the same old things. Zezenia is a great game; it’s no coincidence that people have been playing it for 15 years like I have, without stopping, and even those who did quit are now commenting on the forum, itching to come back. You got MANY things right in 2024—the number of hunts, the shift in character strengthening mechanics, and even the addition of a new quest. Truly applaudable.

I’m hopeful for 2025. I know that whenever you do something extra, it creates expectations for everyone, though usually nothing changes. However, after this quest, these map updates, new hunts, and item evolution mechanics, many players have returned to the game. Pharos and Elysium averaged 30 players online, which is surprising. You have the quality to improve, and I know it. The game has the potential to maintain an average of 200 active players easily.

There are trash games and OT servers with an average of 100 players—why? Because they’re also heading in the right direction. I say this as someone who has played Tibia, Medivia, Bloodstone, and Zezenia (for 15 years alone).

I believe Zezenia only needs a few tweaks to experience massive growth. I’ll list some to be specific:

1. Lack of Proper Investment
What do I mean? Zezenia invests poorly. I’ve seen several ads for Zezenia on Facebook and Instagram, but I strongly believe that these are no longer the best platforms to promote a 2D game. I would invest in Brazilian, Polish, and even Manowar-style Tibia YouTubers. I’d make a contract based on clicks on their links, rewarding players who clicked their links and leveled up.

2. Hiring a Zezenia YouTuber
Hire a Zezenia YouTuber to showcase all the quests, from Eidos to the level 400 quest, for example, and to include updates to the Wiki.

3. Assign Someone to Respond to the Forum
Why? Because Zezenia’s forum is VERY active. Almost every two days, people create threads with ideas, discuss in-game matters, report bugs, or talk about payments. NONE of these are responded to, giving the impression that the game is partially abandoned and community engagement is irrelevant.
Examples from the last month: an event was launched with errors that took time to fix. Items were completely wrong in quest rewards. The Cerberus wand doesn’t even have an attack animation. The ranger legs, meant to be from the game’s strongest quest, are worse than a drop from regular monsters. All of this gets reported, yet players receive NO response. Not even a simple "We’re aware, and it’ll be resolved in upcoming updates." Such a statement would show awareness and that players are being acknowledged.

4. Balancing Requests
There have been many calls for class balancing because adjustments are truly needed. I understand you can’t cater to everyone—for example, a level 200 player complaining about EXP gains for level 1300 players, without having enchanted items or tested hunts based on exp/hour. Still, I think you should address the biggest complaints, create test servers, and listen to the community—they’re the ones playing the game.

Changes I Would Make to the Game

1. Party System
I’d change it to a Tibia-style system. Why? Because nearly all players prefer hunting solo as they earn more EXP that way. This is completely wrong because it distances the community and increases the need for more hunting areas to accommodate more players. I’d make it so players gain EXP even off-screen (e.g., when someone is luring monsters). I’d add a percentage bonus based on different vocations, totaling a maximum of 4 to 6 people.

2. Hardcore Hunts
I’d redesign these based on what you did with dungeons. Why? This would eliminate the need to constantly create new hunts. Instead, it would revive many underutilized hunting areas. When selecting the level of Hardcore (HC) difficulty, include a notification if there are already people in that area. This would simply inform the player that the spot is occupied.

3. Rework Old/New Hunts
Why? Because these have been tested, and very few are frequently used.

*Yaghan Occultist (New Continent): Not hunted. I’d add more monsters and a full circuit.

*HC Cheeno: Too sparse for a hardcore area and underused.

*HC Unholy: Underutilized; needs adjustments.

*HC Murderous: I’d add many more Murderous monsters. Why? Their 10% buff makes them desirable, and tweaking this area would make it popular. Although it has already been reworked, adding more Murderous monsters would make it even better.

4. Class Balancing
A controversial but necessary topic. I’ve played every class in this game and am speaking from experience and discussions with players from each class.

*Barbarian: Remove the ability to use a shield.

*Paladin: Adjust cleave to deal consistent damage across the area. Add a single-target spell for pulling mobs. Maybe add a small 1% reflect effect to Fortification for testing.

*Ranger: Change the arrow volley system to deal area damage or create a 1-second skill-based spell. Adjust weapon damage to align with the Barbarian’s model. If a ranger attacks a knight that’s blocking, the reflect should work, but the full 100% damage should apply to a nearby mob.

*Shaman: Change Mortal Melody to deal area damage like Hailstorm. This would make Shaman a viable solo class.

*Shaman & Warlock: Remove the souladvanced level cap for testing.

5. Bestiary
The bestiary needs changes. Why? It would give players more reasons to hunt creatures they wouldn’t normally kill, adding an interesting RPG element. Rewards? Runes or points. Possible benefits: increased damage, higher crit chance for spells, enhanced defense, etc.

6. Game Settings

*Add a brightness option to make the screen fully clear.

*Allow only the player’s magic effects to appear, hiding those from mobs. Why? Anyone who’s hunted Lizard Spellweaver, Geck Zah, or Lince Ghost knows how visually overwhelming and headache-inducing it can be.

7. Miscellaneous

*Quivers: Only allow arrows to be placed inside. It’s absurd to hunt monsters that drop quivers and then have to open 30 nested quivers to find an item.

*Gold Pouch: Add a store item to transform a bag into one with infinite slots. Why? It’s a small change, but imagine the revenue potential. Personally, I’d buy three: one for collectibles, one for items, and one for gold.

*Rewards for Time Spent Online - Base rewards on IP address. Why? Players are attracted by seeing a high number of people online. Encouraging players to stay online would bring in more and more players.

*Analyzer- I’ve seen people create analyzers for Medivia and other games. Implementing this directly in the game would be VERY interesting. Players could see which party member is dealing the most damage, taking the most damage, and the types of damage dealt. This could help determine if a specific hunt requires a physical defense set or not, as well as track the profit of the hunt.


The best comment of the year +1

I agree with everything
Askja
Premium

Outfit
Elysium
Level 913
Warrior
S7
S5
24
49K
6 days 23 hours ago

Quoting Administration:
Players who found the rarest decorations of all will receive the following buffs for the month of January:

- Evil Snowman Peace Negotiator: +50% walking speed buff. Disabled while in PvP combat.
- Bubu’s Resurrector: global Rapid Respawn debuff for killed monsters.
- Ancient Sword: global +15% damage buff in PvE combat.
- Sacred Ornament: global +10% loot buff.


When exactly is this meant to begin ?

I delivered Ancient Sword to Grand Tree (I wasn't first player to) and right now I don't have global 15% damage buff.

I just wish to know if my char is buggy or if I won't have bonus because I wasn't first or if I just have to be patient ;)
Meriadok Brandybuck
Premium

Outfit
Elysium
Level 657
Mage
24
6 days 18 hours ago

Rare Rewards and Personal Gift Boxes Not working yet that's mistake ?
Claws
Player

Outfit
Pharos
Level 40
Mage
6 days 11 hours ago

Hello, I have 2 Christmas orders.
Put in a system that turns 5 ampoules into 1 flask pot. (brewing potions)
Make pets become "Pet Skins" while maintaining the same level for all pets, so today, it doesn't make sense to have more than 1 pet per character.

Yours,
Law.
Lanseloot
Premium

Outfit
Elysium
Level 73
Warrior
4 days 14 hours ago

2024 has been an amazing year for Zezen :)
Phill Mason
Sage

Outfit
Elysium
Level 505
Warrior
24
8K
4 days 4 hours ago

I cant see the 15% boost on damage neather. Wasnt the first to complete it tho :D
But if it was server exclusive reward for the first to complete Id say fair enough
Soraka
Sage

Outfit
Pharos
Level 526
Ranger
24
1K
3 days 23 hours ago

After getting 1 hit by a 1425~ pyro I feel motivated. Let's get a Titan 2.0 seasonal server going, run it back turbo, let players come to Pharos 1k+. Great updates, all stuff considering real cool stuff. Tired of these unemployed creatures running around from 8am to 7am. It's time we rid of them for good, sending them off into the real world to deal with their real world problems before Alexandre Moraes shuts off their internet.

Happy holidays everyone! Hope everyone is in great health, gogogo level 2000!

@Veeti pls respond to your emails as well.
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