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Maatheuzinhoo
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Outfit
Elysium
Level 1310
Mage
24
2K
2 days 5 hours ago

Brother, I agree with you. The fact is that Elysium had around 25 players with lvl 500+ in Double EXP. We have around 6 or 7 good respawns for players in this lvl range. In other words, it is difficult to organize respawns because there are people who will hunt for more than 2 hours in the hunt. This will certainly generate a waiting list, as it was in Elysium. The fact is that many people are discouraged from playing in Double EXP because they are tired of waiting more than 4 hours to be able to hunt. This is a serious problem that needs a solution, at least for Double EXP, so that Zezenia does not lose more players due to lack of respawns.

In Pharos, there are fewer active players than Elysium, which makes it easier to organize. In Pharos, there is a dominant guild that can control the rules of the server.

There are many monsters in the game that deserve a better respawn, such as: Unholy Dreadlord, Ice Thrower, Boulder Thrower, Murderous Cave Crab, Soul Devourer.

Just as we also have many old HC portals that are abandoned, such as the Unholy Dreadlord portal in Golden Desert, and the Sand Terror portal in Quagvill that no one hunts anymore.

The fact is that the game needs more content, more hunts and rework on the old hunts.
Maatheuzinhoo
Premium

Outfit
Elysium
Level 1310
Mage
24
2K
2 days 4 hours ago

Quoting Archerxz:
Quoting Maatheuzinhoo:
Hello everyone, we have a problem during double exp where many people are left without respawns to hunt due to the small number of good respawns for high levels that we have in the game. As a result, many people end up staying in the respawns for more than 5, 10 hours straight without leaving, and this creates a waiting line for other players. In other words, during double exp, we have a group of players who hunt and others who stay for 4, 6, 10 hours without hunting. This is a problem that discourages many people. Based on this, I will give the following suggestions for the staff to solve this problem:

1- Duplicate the respawns during double exp, create two or three identical copies of the best respawns in the game only during double exp, then delete the copies and leave only the original.

2- Create some new hunts for double exp to increase the number of respawns and reduce the number of people waiting to hunt. (Portal hc Ice Thrower and Boulder Thrower, portal hc Unholy dreadlord and Volcanic golem, portal hc Soul devourer and Murderous cave crab).

3- Rework the old hc portals, there are many respawns simply abandoned because they are very outdated and much lower in relation to the new hc portals.

Or any other suggestion that solves the issue of lack of hunt for players, because the most discouraging thing in the game is when the player wants to play and ALL the good respawns are occupied and has to wait a few hours to hunt.


Good evening, Maatheuzinho, how are you?

As Shadowzin mentioned, we at Pharos created a claimed-free system so everyone could play and have an organized queue for the server. This was an initiative on our part to promote harmony and avoid conflicts between newcomers and guild members.

It worked very well during this double XP event, but I also understand your point. In the case of Elysium, there’s not much that can be done if people don’t follow the rules. Indeed, in Elysium, there are many individual players, which disrupts this kind of dynamic a bit.

One idea I had, which I shared in the forum below, was:

Changes I would make to the game:
Revamp the party system to make it similar to Tibia's. Why? Because most players prefer solo hunting over partying, as they make more EXP alone. This is entirely wrong as it distances the community and creates a need for more hunting grounds to accommodate more players.

I would allow players to gain EXP even when off-screen (e.g., if someone is luring mobs, they’d still gain EXP).
Add an extra percentage of EXP based on different vocations, with a maximum of 4 to 6 people per party.
Revise the Hardcore (HC) system to resemble what you’ve done with dungeons. Why? This would eliminate the need to constantly create new hunting grounds. It would make various underutilized hunts viable again.

When entering an HC area, a message should indicate if other players are already there. This would inform players and avoid overlap.
Rework old/new hunting areas. Why? Because many areas were tested and are rarely used or avoided altogether.

Yaghan Occultist - New continent: These are not hunted. I’d increase the number of monsters, making the loop worthwhile.

HC Cheeno: Too sparse for an HC and underutilized.

HC Unholy: Rarely used; it needs some adjustments.

HC Murderous: I would significantly change this one by adding more Murderous mobs. Why? Due to the 10% Murderous buff at times, enhancing this area would make it more attractive. Even though it’s already undergone a rework, adding more Murderous mobs would be a welcome improvement.

Brother, I agree with you. The fact is that Elysium had around 25 players with lvl 500+ in Double EXP. We have around 6 or 7 good respawns for players in this lvl range. In other words, it is difficult to organize respawns because there are people who will hunt for more than 2 hours in the hunt. This will certainly generate a waiting list, as it was in Elysium. The fact is that many people are discouraged from playing in Double EXP because they are tired of waiting more than 4 hours to be able to hunt. This is a serious problem that needs a solution, at least for Double EXP, so that Zezenia does not lose more players due to lack of respawns.

In Pharos, there are fewer active players than Elysium, which makes it easier to organize. In Pharos, there is a dominant guild that can control the rules of the server.

There are many monsters in the game that deserve a better respawn, such as: Unholy Dreadlord, Ice Thrower, Boulder Thrower, Murderous Cave Crab, Soul Devourer.

Just as we also have many old HC portals that are abandoned, such as the Unholy Dreadlord portal in Golden Desert, and the Sand Terror portal in Quagvill that no one hunts anymore.

The fact is that the game needs more content, more hunts and rework on the old hunts.
Sanoman
Premium

Outfit
Elysium
Level 1040
Mage
S7
24
9K
2 days 4 hours ago

I agree with what Matheus said above, in Elysium there is no way to create an organization system, as there are several people with different teams, for example, in Elysium there are Brazilians, Americans, Swedes, Poles, Venezuelans, and so on. , that is, it is impossible to organize this, what must be done is to create new good respawns as well as templars and hc zah and zard and hc dk in ellaria, so this can be solved with an update, improving the old hcs, expanding the map of all old hcs and adding a similar amount to zah and dks for example.
Claws
Player

Outfit
Pharos
Level 40
Mage
2 days 4 hours ago (Last edited 2 days 4 hours ago)

In Pharos we created a discord bot for Claimed, to keep everything organized and everyone hunting, we already offered it to Elysium players, but none of them were interested. Both selfish and ambitious.
On Pharos everyone, including neutrals, has the same hunting rights, and everyone can hunt, thanks to claimed!
Zezenia Online Forum Screenshot
Claws
Player

Outfit
Pharos
Level 40
Mage
2 days 4 hours ago

Maatheuzinhoo
If you are interested, talk to the people at Elysium and we can help you with this.
If you can organize it, call me in Pharos.
Yours,
Law.
Maatheuzinhoo
Premium

Outfit
Elysium
Level 1310
Mage
24
2K
2 days 3 hours ago

Quoting Claws:
Maatheuzinhoo
If you are interested, talk to the people at Elysium and we can help you with this.
If you can organize it, call me in Pharos.
Yours,
Law.

The problem in Elysium is that there are many independent teams, many guilds that think differently and there is no way to control them all, even if you use the same Pharos system to organize, there will certainly be people who will not agree and will not follow the rules, that is, there will continue to be people respawning for 10 hours straight and there is nothing to do.
As I said in Pharos, because it is a PvP server with a dominant guild, everyone follows the guild's rules and that is why you can organize, but in Elysium it is non-PvP and we have several different guilds, I think the claimed would not solve the problem. Not everyone uses discord, this would be impossible in elysium.
Pelaios
Player

Outfit
Elysium
Level 156
Ranger
2 days 3 hours ago

A good suggestion would be to create new HCs with the same map as the ones that are already there but with more monsters but with the style as if it were a dungeon, something like an exclusive HC for a team, the price to enter would be between 10pcard or more, the duration of time that you must be there would be decided by the staff and the players, the idea is to create exclusive HCs
Claws
Player

Outfit
Pharos
Level 40
Mage
1 day 20 hours ago

Quoting Maatheuzinhoo:
Quoting Claws:
Maatheuzinhoo
If you are interested, talk to the people at Elysium and we can help you with this.
If you can organize it, call me in Pharos.
Yours,
Law.

The problem in Elysium is that there are many independent teams, many guilds that think differently and there is no way to control them all, even if you use the same Pharos system to organize, there will certainly be people who will not agree and will not follow the rules, that is, there will continue to be people respawning for 10 hours straight and there is nothing to do.
As I said in Pharos, because it is a PvP server with a dominant guild, everyone follows the guild's rules and that is why you can organize, but in Elysium it is non-PvP and we have several different guilds, I think the claimed would not solve the problem. Not everyone uses discord, this would be impossible in elysium.


You should call the main guilds to talk and organize, the few people who object, start boycotting, when 90% of the people on the server are following the rules, those 10% will have no choice but to follow too.
Rubijan
Player

Outfit
Elysium
Level 200
Mage
24
4K
1 day 1 hour ago

First of all, this is a matter of interpretation. People start from different principles, which creates different ways of finding what is fair. A lot of things are left open when there is no staff guideline. You, Pharos people, are talking as if only your model is correct.

Why do Maatheuzinhoo's suggestions bother you so much?

I think Maatheuzinhoo's suggestions are very good for the well-being of the double experience event. I agree with him.

— Vovó da Penha
Dark Berserker
Premium

Outfit
Pharos
Level 912
Warrior
16 hours 38 minutes ago (Last edited 16 hours 36 minutes ago)

Quoting Archerxz:


Changes I would make to the game:
Revamp the party system to make it similar to Tibia's. Why? Because most players prefer solo hunting over partying, as they make more EXP alone. This is entirely wrong as it distances the community and creates a need for more hunting grounds to accommodate more players.
I would allow players to gain EXP even when off-screen (e.g., if someone is luring mobs, they’d still gain EXP).
Add an extra percentage of EXP based on different vocations, with a maximum of 4 to 6 people per party.


Revise the Hardcore (HC) system to resemble what you’ve done with dungeons. Why? This would eliminate the need to constantly create new hunting grounds. It would make various underutilized hunts viable again.
When entering an HC area, a message should indicate if other players are already there. This would inform players and avoid overlap.


This here would solve 90% of the problems.
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