Rubijan Player
Elysium
Level 200
Mage
24
4K
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1 day 1 hour ago (Last edited 1 day 1 hour ago) |
Shadowzin Apelao Premium
Pharos
Level 1047
Mage
24
|
1 day 49 minutes ago
HC Volcanic Golem has too many golems in my opinion. I didn't want to have golems; they disrupt the hunt a lot. Removing the golems and adding more Volcanic Golems would be perfect
Soul Harvester turned out great, a perfect 10! The new hunts have been looking really beautiful, with no clutter on the ground to get in the way. Keep it up. |
Dark Berserker Premium
Pharos
Level 912
Warrior
|
10 hours 36 minutes ago
Good afternoon, I admit I haven't tested the volcanic golems hunt yet. I'm extremely happy to see new hunting spots, even if some aren't viable for my level, but the fact that there are options is also important. You forgot to mention the change in stamina, which is really great!
The changes to Cearfa/Cratai were absolutely necessary in my opinion, as it was a forgotten place, and they are very welcome. |
Askja Player
Elysium
Level 913
Warrior
S7
S5
24
49K
|
9 hours 57 minutes ago
Stamina pause : awesome (my x-mas wish, ty again )
HC Harvesters : awesome. Maybe we need more harvesters upper level ? (excepted around ladders where there are enough, it's most dangerous spots there). Caerfa rework : great. I particularly like giants spawn offering new way to reach some far away places, great idea. HC Volcanic : in my opinion, there aren't enough volcanic golems to consider it as a high level HC, and therefore lvl requirement isn't accurate. I'm afraid it won't be hunted. First solution : keep it like that and consider it's a medium level HC, lvl 300+. Second solution : change it in harder HC by changing every golems in volcanic golems (and keeping colossal golems). Reminder : in questlog, HC tasks counter doesn't work anymore, it stays at 0 (whatever number of kill tasks player did). Quoting Rubijan: There are meteors that deal damage equivalent to 25% of health in Volcanics HC. It's right? Right. I already wrote it elsewhere, but I feel necessary to write again : those meteors are non sense. Meteors hit 25% of hp, and whatever your defense is. As paladin I'm obvioulsy fighting with fortification buff on, and I invested talent points in durability (to be honest, it's because now I have nothing better to do with my points xd). Result : meteor hit me 4000 hp (rounded) Without fortification and without durability, it would hit me 3450 (rounded). Knowing that I heal about 3000 (rounded), we have an awesome trap where the stronger you are, the more vulnerable you are : that I call non sense. (Needless to say most classes have no way to escape if trapped, so promised to sure death : that I call perversity) |