Africano Revoltado Player ![]()
Pharos
Level 300
Warrior
S7
11K
|
25 days 23 hours ago
Season servers, please! I've been waiting to play again. The old servers are just too boring—there's too much cloned stuff and players who abused skill or money bugs in the past. It’s impossible to play there, even if I wanted to. Just thinking about all the bugs those servers went through is discouraging. For example, all the premium cards that were cloned in the past—some players still haven’t been banned despite having 20,000 premium cards in their inventory!
Season servers are great because there are no over-leveled characters, and they’re much more fun to play. Please bring them back every three months! |
Africano Revoltado Player ![]()
Pharos
Level 300
Warrior
S7
11K
|
25 days 23 hours ago
Another idea is to assign a unique identifier (UID) to items purchased through the in-game shop or market. This UID could be held until the item is fully paid for, ensuring no chargebacks occur within 30 days using the same credit card.
For first-time purchases with a new credit card, locking the item provides a way to identify potential fraud and remove the item if needed. I’ve noticed some people sell items at a much lower price than in-game value because they purchase them with fraudulent credit cards and then resell them to others through unofficial channels. For instance, with Tibia coins, there are both tradable and non-tradable versions, and such measures could deter fraudulent activities. This system would significantly improve the game’s payment and donation system. If a player uses an older credit card already verified in the system with no history of chargebacks, tradable items could be enabled instantly. I hope this idea is helpful! |
Africano Revoltado Player ![]()
Pharos
Level 300
Warrior
S7
11K
|
25 days 23 hours ago Quoting Africano Revoltado: Another idea is to assign a unique identifier (UID) to items purchased through the in-game shop or market. This UID could be held until the item is fully paid for, ensuring no chargebacks occur within 30 days using the same credit card. For first-time purchases with a new credit card, locking the item provides a way to identify potential fraud and remove the item if needed. I’ve noticed some people sell items at a much lower price than in-game value because they purchase them with fraudulent credit cards and then resell them to others through unofficial channels. For instance, with Tibia coins, there are both tradable and non-tradable versions, and such measures could deter fraudulent activities. This system would significantly improve the game’s payment and donation system. If a player uses an older credit card already verified in the system with no history of chargebacks, tradable items could be enabled instantly. I hope this idea is helpful! Instant ban for people who do this and unban just after 30 days of a real payment come trough :) |
Don Hubix Player ![]()
Elysium
Level 170
Warrior
|
25 days 20 hours ago
Hi,
I would also like to start playing on a new server. Perhaps a x2 or x3 exp? Rationalle is that a new player can equip himself today fairly quickly via the market as its flooded witb cheap decent gear. Thanks, Hub |
Gudalik Player ![]()
Pharos
Level 118
Mage
|
25 days 16 hours ago
No more pointless seasonal servs.
Make game fun again. Fix possibility to lose bp again. Also anything more than 1x is to fast nowadays or u want 500 lvls after month. |
Rickstah Player ![]()
Elysium
Level 424
Ranger
S3
S1
32K
|
24 days 21 hours ago
No seasonal serv, this game needs something steady that people can continously enjoy playing.
Imo anything higher then 1x exp is no point considering how the game has changed, the game is generally way easier after all the enchanting implementation - while players could get extremely stronger then before.. monsters stayed the same. This opens up for people to just rush levels way earlier, leaving the game to a state where you just AoE stuff to eternity and reach level 5000 with no requirement except loads of time to achieve it. This has made the game boring, spawns has just been given out to continue a spamfest with the same monsters that are not challenging.. just making it a "go with the flow effect" and continously rushing levels. Much goes into the ability of lifestealing, AoE classes lifesteal grows too good along the damage growth. This should be HIGHLY nerfed. Natural magic resistance should also be nerfed, becomes as silly as the lifesteal endgame.. way too OP. Also consider improve some monster damage and implement new monsters that people cant hunt yet, setting new goals for players. Everything just feels to constructed for players to find easy AoE hunts with no actual danger, brining more exp then the effort it takes in the spawns, you can actually semi afk everything most of the time. Bestiary boosts - way too OP, should cost way more.. a bestiary boost should be something u save for to make a specifik day a giant xp day rather then something u spam continously with no problems and even making huge profits. This is how i feel towards the current state of the game. |
Unaballer Player ![]()
Pharos
Level 251
Warrior
S6
32K
|
24 days 12 hours ago
New server = 0.5x or 1x (PvP)
No boosts, no zezenia coins, no experience scrolls, no way to buy your way out of red name/murderer state The server generates money through UNIQUE PREMIUM TIME/SCROLLS. (You can't buy premium from Pharos/Elysium and use it here). There is no point in attempting to balance PvP as it is currently nonexistent in Pharos. |
Pelaios Player ![]()
Elysium
Level 157
Ranger
|
24 days 11 hours ago Quoting Unaballer: New server = 0.5x or 1x (PvP) No boosts, no zezenia coins, no experience scrolls, no way to buy your way out of red name/murderer state The server generates money through UNIQUE PREMIUM TIME/SCROLLS. (You can't buy premium from Pharos/Elysium and use it here). There is no point in attempting to balance PvP as it is currently nonexistent in Pharos. Also note to remove items with extra status and remove the hurran quest so that the server is full% hardcore |
Gudalik Player ![]()
Pharos
Level 118
Mage
|
24 days 3 hours ago
If u want make Red unpayaple then they need to fix it and make IT playable like u lose all itemns when die instead of losing 50 lvls
|
Captain Fuzzy Piddle Player ![]()
Pharos
Level 216
Mage
|
23 days 21 hours ago
I wanna play some Zezenia
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