1 2 3 4
Troll Patroll
Player

Outfit
Pharos
Level 113
Ranger
16 days 4 hours ago

Quoting Pelaios:
Quoting Troll Patroll:
Quoting Bardledo:
I would for sure play a new server, maybe with a little twist.

1x EXP
Full PVP with a rotating PVPE area, this area would NOT have the extra exp but WOULD have increased enraged/elites, a increased drop rate and all kills within this area would count as double towards tasks.

I would also maybe remove stamina or change it to a loot boost, the current problem is there are a LOT of exp boosts which add on top of each other.



Should remove all exp boost in the game.
Scrolls, exp buff itens. Just stamina, and only for few hours, 2 or 4 hours.

Remove the bestiary boost exp too.

it will be good.

Also, pvp + pvpE area its good, but do not put drops increasse, just elite/enraged monsters.


Also drop boost on equip should remove too.



thats it.
Also balancing vocations too. Bcuz dosent matter small changes, pyro sill continue exping hard and broke the game.
The problem is all vocations should do the same amount of damage in AoE, and small differences in mechanics, if someone do better damage AoE than others, this vocation still getting more exp, more itens, more life, more heal, more damage... and scale alot and still broke than anothers.


Do this and launch a pvp 1x server. Finish, the game is balanced and even if one team dominating the server, the other team has the chance to regroup and back to play and wars. This make the game alive.

The problem arose when they started with the new stats that the objects gave like life steal, magic resistance and among others and people saw that with life steal, physical and magic resistance for a pyro he becomes top he practically becomes a tank with brutal damage and he can do it from afar and with incomparable area damage but I'm not saying that they should nerf the pyro just that for a new server they should remove those extra stats that the sets bring and that they only increase melee, distance, magic level, defense



i understand, but its not logical to remove this after implements.

Now they just cant remove.
Or reset servers for exemple.

And dosent matter, without life steal, any vocation can't hunt luring a lot.
But for exemplo, if warlock combo 1 creature, and pyro combo 2 ~3 creatures, the things still happen...

Nobody can't do a lot of damage compare to another vocation in a game with linear scales.

Look tibia, medivia, and others, all vocations should do the same exp/hour... and this is same as dps in exping.
Bardledo
Player

Outfit
Elysium
Level 151
Mage
S5
75K
16 days 4 hours ago (Last edited 16 days 4 hours ago)

Quoting Troll Patroll:
Quoting Pelaios:
Quoting Troll Patroll:
Quoting Bardledo:
I would for sure play a new server, maybe with a little twist.

1x EXP
Full PVP with a rotating PVPE area, this area would NOT have the extra exp but WOULD have increased enraged/elites, a increased drop rate and all kills within this area would count as double towards tasks.

I would also maybe remove stamina or change it to a loot boost, the current problem is there are a LOT of exp boosts which add on top of each other.



Should remove all exp boost in the game.
Scrolls, exp buff itens. Just stamina, and only for few hours, 2 or 4 hours.

Remove the bestiary boost exp too.

it will be good.

Also, pvp + pvpE area its good, but do not put drops increasse, just elite/enraged monsters.


Also drop boost on equip should remove too.



thats it.
Also balancing vocations too. Bcuz dosent matter small changes, pyro sill continue exping hard and broke the game.
The problem is all vocations should do the same amount of damage in AoE, and small differences in mechanics, if someone do better damage AoE than others, this vocation still getting more exp, more itens, more life, more heal, more damage... and scale alot and still broke than anothers.


Do this and launch a pvp 1x server. Finish, the game is balanced and even if one team dominating the server, the other team has the chance to regroup and back to play and wars. This make the game alive.

The problem arose when they started with the new stats that the objects gave like life steal, magic resistance and among others and people saw that with life steal, physical and magic resistance for a pyro he becomes top he practically becomes a tank with brutal damage and he can do it from afar and with incomparable area damage but I'm not saying that they should nerf the pyro just that for a new server they should remove those extra stats that the sets bring and that they only increase melee, distance, magic level, defense



i understand, but its not logical to remove this after implements.

Now they just cant remove.
Or reset servers for exemple.

And dosent matter, without life steal, any vocation can't hunt luring a lot.
But for exemplo, if warlock combo 1 creature, and pyro combo 2 ~3 creatures, the things still happen...

Nobody can't do a lot of damage compare to another vocation in a game with linear scales.

Look tibia, medivia, and others, all vocations should do the same exp/hour... and this is same as dps in exping.



I agree, in a game where you have the option to solo hunt or team hunt, the classes have to be somewhat close in terms of exp/h otherwise you just get a massive imbalance I've been saying this for a long time now.

If you have 2 people who go hunting for 20 hours and just because they choose a different class one gets 140kk exp and the other gets 210kk exp that just doesn't seem right in a game where level is EVERYTHING.

Like you stated there is a reason games like Tibia/WoW etc try to balance so close

(About the equipment etc, that cannot just be removed now, the whole game has been based around having that and it would take a lot of changes to try and balance things again)
Gudalik
Player

Outfit
Pharos
Level 118
Mage
16 days 4 hours ago (Last edited 16 days 4 hours ago)

Dont make stupid mistakes and listen me if u want to have succesfull server.

- possibility to lose backpack again
- skulls vissible
- rework skull system make yellow or Black i dont remmber which color it was not payable. Instead of losing 20 lvls when u die people should lose all items (including bp)
- it should be normal pvp server not any mix if people want non pvp create 2 servers since mixing pvp with non pvp doesnt work
Shadowzin Apelao
Player

Outfit
Pharos
Level 1216
Mage
24
16 days 3 hours ago

Quoting Gudalik:
Dont make stupid mistakes and listen me if u want to have succesfull server.

- possibility to lose backpack again
- skulls vissible
- rework skull system make yellow or Black i dont remmber which color it was not payable. Instead of losing 20 lvls when u die people should lose all items (including bp)
- it should be normal pvp server not any mix if people want non pvp create 2 servers since mixing pvp with non pvp doesnt work


+1
Ranger/warrior skill being 5x or 6x.
Captain Fuzzy Piddle
Premium

Outfit
Pharos
Level 216
Mage
16 days 3 hours ago

Quoting Gudalik:
Dont make stupid mistakes and listen me if u want to have succesfull server.

- possibility to lose backpack again
- skulls vissible
- rework skull system make yellow or Black i dont remmber which color it was not payable. Instead of losing 20 lvls when u die people should lose all items (including bp)
- it should be normal pvp server not any mix if people want non pvp create 2 servers since mixing pvp with non pvp doesnt work

+1
Troll Patroll
Player

Outfit
Pharos
Level 113
Ranger
16 days 2 hours ago

Quoting Gudalik:
Dont make stupid mistakes and listen me if u want to have succesfull server.

- possibility to lose backpack again
- skulls vissible
- rework skull system make yellow or Black i dont remmber which color it was not payable. Instead of losing 20 lvls when u die people should lose all items (including bp)
- it should be normal pvp server not any mix if people want non pvp create 2 servers since mixing pvp with non pvp doesnt work


+1, and balancing subclass, making everybody doing AoE exp equal.
Pelaios
Player

Outfit
Elysium
Level 157
Ranger
15 days 21 hours ago

Quoting Gudalik:
Dont make stupid mistakes and listen me if u want to have succesfull server.

- possibility to lose backpack again
- skulls vissible
- rework skull system make yellow or Black i dont remmber which color it was not payable. Instead of losing 20 lvls when u die people should lose all items (including bp)
- it should be normal pvp server not any mix if people want non pvp create 2 servers since mixing pvp with non pvp doesnt work

+1 and remove all the experience boosts to make the server truly hardcore
Shadowzin Apelao
Player

Outfit
Pharos
Level 1216
Mage
24
15 days 20 hours ago

I don't know why you ask for a difficult server when, back when Platon existed, you played on Everath
Pelaios
Player

Outfit
Elysium
Level 157
Ranger
15 days 19 hours ago

Quoting Shadowzin Apelao:
I don't know why you ask for a difficult server when, back when Platon existed, you played on Everath

I played Platon and it was nothing from the other world that bored me because there were no players and my friends no longer connected, so I decided to go to Everath and that is another story
Koala
Player

Outfit
Pharos
Level 83
Ranger
24
15 days 11 hours ago

Quoting Shadowzin Apelao:
I don't know why you ask for a difficult server when, back when Platon existed, you played on Everath


It is because now at server x1 you gain levels in similar pace as you did at everath back in the days thanks to boosts and so on.
1 2 3 4