Captain Fuzzy Piddle Player ![]()
Pharos
Level 216
Mage
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6 days 9 hours ago
It's 2025 can we make items auto stack with each other when thrown into Backpack?
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CM Mercury Community Manager |
4 days 18 hours ago Quoting Kosiarz All: Hello It's great that there are updates in the game. Taking advantage of the fact that maybe some admin will read this I will ask Do you intend to improve Cerberus Sword? Hi there, I'll add this to the list of possible changes. Quoting Captain Fuzzy Piddle: It's 2025 can we make items auto stack with each other when thrown into Backpack? Hmm, that could be done in 2030 probably... Jokes aside, it's possible. Items currently stack upon looting and you can assign different items to different backpacks also. But I guess you mean stacking items that you collect from the ground for example? -Mercury |
CM Mercury Community Manager |
4 days 18 hours ago (Last edited 4 days 18 hours ago) Quoting Kosiarz All: Hello It's great that there are updates in the game. Taking advantage of the fact that maybe some admin will read this I will ask Do you intend to improve Cerberus Sword? Hi there, I'll add this to the list of possible changes. Quoting Captain Fuzzy Piddle: It's 2025 can we make items auto stack with each other when thrown into Backpack? Hmm, that could be done in 2030 probably... Jokes aside, it's possible. Items currently stack upon looting and you can assign different items to different backpacks also. But I guess you mean stacking items that you collect from the ground for example? Quoting Captain Fuzzy Piddle: Currently if you want to aim your spells, you can do a better overall damage with the exchange of losing 1s in cooldown. If this is a huge problem we can resolve it by changing the ways the cooldowns work. -Mercury |
Meriadok Brandybuck Player ![]()
Elysium
Level 735
Mage
24
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4 days 15 hours ago
Currently if you want to aim your spells, you can do a better overall damage with the exchange of losing 1s in cooldown. If this is a huge problem we can resolve it by changing the ways the cooldowns work. -Mercury Of course it should be fixed to make sense. Sometimes you act like you've never played the game. We've been playing it for thousands of hours, just ask normal people for their opinions For this to make any sense, other spells shouldn't cancel the charged spell. If you ever played this game yourself at an advanced level, you would know that 1 second of pause between a spell and a spell sometimes means inevitable death. In terms of character balance, I would recommend removing the barbarian and paladin and creating a single physical character. That way we wouldn't have to choose which of our friends would go hunting with us, since there's only one blocker slot in the party. Greatings -Waldemaro |
Pelaios Player ![]()
Elysium
Level 157
Ranger
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4 days 13 hours ago Quoting Meriadok Brandybuck: Currently if you want to aim your spells, you can do a better overall damage with the exchange of losing 1s in cooldown. If this is a huge problem we can resolve it by changing the ways the cooldowns work. -Mercury Of course it should be fixed to make sense. Sometimes you act like you've never played the game. We've been playing it for thousands of hours, just ask normal people for their opinions For this to make any sense, other spells shouldn't cancel the charged spell. If you ever played this game yourself at an advanced level, you would know that 1 second of pause between a spell and a spell sometimes means inevitable death. In terms of character balance, I would recommend removing the barbarian and paladin and creating a single physical character. That way we wouldn't have to choose which of our friends would go hunting with us, since there's only one blocker slot in the party. Greatings -Waldemaro What you are looking for is to create the Blade Master subclass of Mu Online, a tank with exceptional damage. I like that idea, let them do it. |
Online Player ![]()
Elysium
Level 10
Ranger
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4 days 13 hours ago (Last edited 4 days 12 hours ago) Quoting Meriadok Brandybuck: In terms of character balance, I would recommend removing the barbarian and paladin and creating a single physical character. That way we wouldn't have to choose which of our friends would go hunting with us, since there's only one blocker slot in the party. Greatings -Waldemaro I really like your idea! But I would keep at least 2 warrior subclasses. One as result of a combination of Paladin and Barbarian focused on PvE solo content and tanky in party hunts or quests. And another subclass for those who prefer a PvP content also for battles in season servers for example. I've a proposal for this second subclass ('PvP Warrior'), specialist in single target damage, disable/debuff spells but minimally versatile to level up alone: Assassin |
Captain Fuzzy Piddle Player ![]()
Pharos
Level 216
Mage
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4 days 12 hours ago Quoting Captain Fuzzy Piddle: It's 2025 can we make items auto stack with each other when thrown into Backpack? Hmm, that could be done in 2030 probably... Jokes aside, it's possible. Items currently stack upon looting and you can assign different items to different backpacks also. But I guess you mean stacking items that you collect from the ground for example? -Mercury It works amazingly with pets and auto loot but trying to do any type of re-organize or something like this transferring items from 1 char to another if i have a bag with 70 punisher skins and throw 2 more into it i now have a stack of 70 and a stack of 2 punisher skins not a single stack of 72 skins |
Captain Fuzzy Piddle Player ![]()
Pharos
Level 216
Mage
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4 days 12 hours ago
Currently if you want to aim your spells, you can do a better overall damage with the exchange of losing 1s in cooldown. If this is a huge problem we can resolve it by changing the ways the cooldowns work. -Mercury In theory you get more damage, but using heal or anything can cancel your aiming animation i tried very hard using it with meteor shower on my pyromancer was forced to play old school way by always changing which mob I'm attacking to min-max |
Cadeirudo Apelao Player ![]()
Pharos
Level 1008
Mage
S6
S4
24
16K
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4 days 9 hours ago True anyone using the cursor spell option is missing out big time Currently if you want to aim your spells, you can do a better overall damage with the exchange of losing 1s in cooldown. If this is a huge problem we can resolve it by changing the ways the cooldowns work. -Mercury Yeah, like Capitain said above, forced to play old school, aiming hiting more monsters and loosing 1 sec is WAY WAY below playing old style, isnt even a choice using aiming in exchange of 1 spell, this is a feature thats not working on the game, and yes, should be fixed or removed, because the way it is today isnt a feature Thx!! |
Greg On Three Player ![]()
Pharos
Level 116
Mage
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3 days 16 hours ago
Before your next server make it so mages aren't the only viable option since they gain natural magic resistance with level and it seems like they also gain physical resistance and rangers and warriors barely touch a mage once they are high level where if a mage hits either of them it takes 50-100% their hp in 1 combo
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