Lag Protection Player
Elysium
Level 113
Warrior
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8th September 2024 14:18:43
I believe that the warlock's way of hunting should be discussed, currently the warlock is very exhausting because he needs to keep turning forward every time he casts magic, mind you I'm not talking about an improvement in damage or anything like that, I I just think that playing warlock is currently unfeasible because you end up getting exhausted much more easily.
Points for improvement: 1 - Place the Cross of Annih to attack with a target similar to the pyromancer's meteor. 2 - Increase the attack area like the shaman's hailstorm. I don't think it's something that will directly affect the game. and before anyone comes to complain, ranger is currently making more xp than warlock. |
Kommanderxz Premium
Pharos
Level 964
Mage
S2
24
24K
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8th September 2024 14:31:41 (Last edited 8th September 2024 14:33:01)
Damn, finally someone who does know which ranger makes a good experience.
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Pelaios Player
Elysium
Level 156
Ranger
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8th September 2024 18:14:42
I don't know on which server the rangers are making more exp than the warlocks, literally on the new servers the warlocks are always at the top leaving the other subclasses far behind so much so that they surpass the pyromancer himself
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Hexecutioner Player
Elysium
Level 101
Mage
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8th September 2024 18:19:56 (Last edited 8th September 2024 18:24:41) |
Bardlledoo Player
Triton
Level 412
Ranger
S5
59K
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8th September 2024 18:27:11
First of all hunting isn't supposed to be a snooze fest where you just have a macro pressing 1->2->3->1->2->3.
Secondly I would really like to see this "ranger is doing more exp than warlock" please will a ranger and warlock stream this cause I'm 100% sure that is a lie. PS: Is for the people saying it "can" happen to prove it not for me to prove it cannot. |
Godot Player
Elysium
Level 348
Ranger
24
1K
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8th September 2024 18:45:58 Quoting Lag Protection: I believe that the warlock's way of hunting should be discussed, currently the warlock is very exhausting because he needs to keep turning forward every time he casts magic, mind you I'm not talking about an improvement in damage or anything like that, I I just think that playing warlock is currently unfeasible because you end up getting exhausted much more easily. Points for improvement: 1 - Place the Cross of Annih to attack with a target similar to the pyromancer's meteor. 2 - Increase the attack area like the shaman's hailstorm. I don't think it's something that will directly affect the game. and before anyone comes to complain, ranger is currently making more xp than warlock. Nothing wrong on asking for those changes, it will make hunting easyer for warlock.... but saying that rangers do more exp than warlock ? where ? its simple even for a little kid to understand: warlocks, barbarians and pyros, they can do bigger dmg on aoe in less time than rangers, simple, pretty simple to understand. that means bigger lures, quicker kills on those lures, and cuz of that, it means bigger exp and profit. That comes from the lifesteal meta.... as long as lifesteal is the meta that suits all classes... the only thing that matters in a solo hunt is how much aoe damage you are able to inflict per turn... and on that, rangers are the worst class of those 4, we lose badly to pyro, barb and warlock, simple truth. And.... besides that all: whats the point of the classes names ? Think about it: if we make every class similar on play style and with less buttons to push on each lure.... then what will be the difference ? all 4 dmg classes will be just the same play style.... ? I still think that the devs need to work on specific hunting areas for solo hunting on each class, that matches theyr style. All problems comes from this (shamans are even worst to solo hunt than rangers). Dont just push lifesteal, with big lures and same number of buttons for all 4 damage classes, think more and create more unique play style for solo hunting, with unique solo hunting areas, for each one of the 4 damage classes. THAT will end the problems. Hugs from uncle Godot. :) |
Bardlledoo Player
Triton
Level 412
Ranger
S5
59K
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8th September 2024 20:02:45 (Last edited 8th September 2024 23:44:17)
One of the main problems is Life Steal, currently you get 20% from everything so if you hit 5 monsters for 800 you get 800 life steal back. My suggestion would be to have it effect your main target 100% and all other hits 20% this would result in it going from
Current: 800 New: 160 main and all others 32 each or 128 total (288 life steal total) This would bring back the need for using your actual heal spell. EDIT: This would need a big overhaul on the classes though cause without crazy good life steal a lot of class wont be able to function at all, the reason it works like I said on Tibia is due to them having two difference cooldown systems for healing and damage dealing. |
Rubijan Player
Elysium
Level 201
Mage
24
4K
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9th September 2024 10:59:47
The friends who responded are right. But Lag Protection isn't all wrong. Depending on the person's equipment and gameplay, I've seen rangers gain experience similar to warlocks and even pyromancers. In fact, to my knowledge, it's been a while since I've seen a warlock getting good experience per hour.
But the hole is further down. How would an easier to hit Cross of Annihilation impact pvp? Warlock is already strong in pvp due to its buffs and damage possibilities. I completely agree with Godot. Rangers need hunting locations that are their own and that make their progress similar to other damage options. The game released content that is not specific to rangers and favored other classes. Then you strengthen the rangers in an unnatural way that doesn't take into account the history of the class. I think it's wrong. The game needs an overhaul on physical damage to monsters. — Vovó da Penha |
Sioran Premium
Elysium
Level 620
Mage
24
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10th September 2024 22:37:50
I think there should be an option to choose the cross hitting the front or like Meteor would make the gameplay more dynamic.
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Bardlledoo Player
Triton
Level 412
Ranger
S5
59K
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10th September 2024 22:49:26 Quoting Rubijan: The friends who responded are right. But Lag Protection isn't all wrong. Depending on the person's equipment and gameplay, I've seen rangers gain experience similar to warlocks and even pyromancers. In fact, to my knowledge, it's been a while since I've seen a warlock getting good experience per hour. But the hole is further down. How would an easier to hit Cross of Annihilation impact pvp? Warlock is already strong in pvp due to its buffs and damage possibilities. I completely agree with Godot. Rangers need hunting locations that are their own and that make their progress similar to other damage options. The game released content that is not specific to rangers and favored other classes. Then you strengthen the rangers in an unnatural way that doesn't take into account the history of the class. I think it's wrong. The game needs an overhaul on physical damage to monsters. — Vovó da Penha I'm sorry but whoever isn't getting good EXP on a warlock isn't a good warlock or even a OK warlock. |