Pelaios Player ![]()
Elysium
Level 156
Ranger
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2nd February 2025 23:28:00 Quoting Ruthless Execution: Marksmen are far below rogues in pve and pvp, as everyone has said. There is nothing fair to consider choosing marksman as main character. So marksman certainly need a rework soon as possible. Another point is in the talent tree. In both trees, from marksman and rogue, Resistance is in the third row, while Healing is in the second row. In the trees of all mages and both warriors, it is the opposite, Resistance in the second row and Healing in the third row. This can be switched to provide a defensive option to rangers in early game because magic resistance is essential as main defense in game. The resistance thing is good since 2 rangers can kill a mage easily while 1 mage needs help from 2 more mages to kill a ranger but with a lot of effort, on the subject of rogue and marksman, the rogue in all games are superior to the marksman and it is the sad reality, for a marksman to be equal or superior to a rogue he will have to follow the path of the rogue |
Avathar Player ![]()
Elysium
Level 396
Ranger
24
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3rd February 2025 00:10:25
The forum is full of good ideas for class balancing.
Unfortunately this does not seem to be a priority for the developers. Not even an answer or deadline. Meanwhile, other classes gain billions of xp and marks become increasingly outdated. Just look at the rankings or even the number of marks online. Making all classes functional should be the basics to then have a game. Staff see my account there are several characters in 15 long years of play. I have no hope of better days due to the lack of communication. I would really like the next update to be a big package of changes to classes and perhaps new monsters. But I understand that writing this here unfortunately will not bring any results. Big hug to all the friends I made in this game! |
Ranger Player ![]()
Elysium
Level 15
Ranger
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3rd February 2025 23:32:22 (Last edited 3rd February 2025 23:34:45)
A brief summary of the marksman subclass:-
Taunt - useless spell Drunk/Bewilderment - bugged spell Critical Continuum - short duration to be useful Spread Shot - small aoe and low damage Piercing Shot - high cooldown Arrow Volley - high cooldown, very small aoe |
Box Player ![]()
Elysium
Level 124
Ranger
24
1K
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27 days 23 hours ago Quoting Ranger: A brief summary of the marksman subclass:- Taunt - useless spell Drunk/Bewilderment - bugged spell Critical Continuum - short duration to be useful Spread Shot - small aoe and low damage Piercing Shot - high cooldown Arrow Volley - high cooldown, very small aoe I completely agree with this. These issues really hold the subclass back from being as enjoyable or effective as it could be. It feels like a lot of potential is wasted due to these drawbacks. |
Sauron Player ![]()
Pharos
Level 10
Warrior
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19 days 6 hours ago Quoting Box: Quoting Ranger: A brief summary of the marksman subclass:- Taunt - useless spell Drunk/Bewilderment - bugged spell Critical Continuum - short duration to be useful Spread Shot - small aoe and low damage Piercing Shot - high cooldown Arrow Volley - high cooldown, very small aoe I completely agree with this. These issues really hold the subclass back from being as enjoyable or effective as it could be. It feels like a lot of potential is wasted due to these drawbacks. We urgently need a new balancing changes just to improve outdated subclasses. For marksman is essential besides for paladin too. Nothing big just a few changes to increase area damage for these subclasses. The main problem lies in a gap of time that some players are waiting for it. It's bad for those who play with a subclass that is below the others. Staff could try some subclass spells changes every week or every month, and collect the feedback from players as it works for other points in game. |
Hexecutioner Player ![]()
Elysium
Level 101
Mage
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14 days 18 hours ago
Ye, that's frustrating. There're a lot of great suggestions here in forum and no official post about next class upgrades. I hope they'll see this thread and change something in paladin and marksman to both be playable in endgame just like the others.
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