Troll Patroll Player ![]()
Pharos
Level 113
Ranger
|
3 days 6 hours ago Quoting Xplosion: Quoting Tessem: Quoting Bardledo: I'm actually flabbergasted as to what I'm reading, people are saying Marksman are good and WL are bad ![]() ![]() ![]() ![]() ![]() ![]() ![]() Yeah, they don't know what theyre saying. Its like a cult. Gathered to to flood the community with false statements to get buffs for classes so they need less effort to play, become even more broken and can afk better than another class lol. ![]() Character named bardledoo and one from guild bardledoo. Keep responsing to yourself little nap. As you said, like a cult to flood the community with false statements, keep going. Now I am expecting you to change character to other probably some 30 or 200 lvl so it will be looking like its not you ![]() You just a noob talking shit, wl is the most easy to play "to not die", but hurt to hunt more then pyro, and pyro high lvl become a idiot hunt, you just need to spam magic, and stay in the middle of respaw with no risk. And do a 2x time of normal exp of other vocations. Shut up noob. Stay in ely, playing like a noob, cuz u cant do a single pvp, even get nothing exp on seasonal showing u not know how to exp, each pvp. Useless |
Sanoman Player ![]()
Elysium
Level 1101
Mage
S7
24
9K
|
3 days 5 hours ago
Hello everyone.
Based on my more than 10 years playing Zezenia and everything I've seen in the 5 years I've been playing again, it's clear that warriors can easily dominate any content in the game, and that will never change. Now, mages need more defense, that's a fact. I can barely hold 4 vanguards. Those who disagree do so because they use the famous healing, healing, and auto-attack macro. I doubt anyone who says that mages, pyromaniacs, and shamans are good at playing with their hands. To this day, I've never seen a single stream of a mage playing with their hands saying that mages are strong. Another thing that happens every year is the biggest nonsense, subclass balancing, pyro has had several nerfs, warlocks, never mind, so I've reached a point where nowadays I only do the basics of the game, because every year people have to get together at a table and say which class we're going to screw this year and make the barbarian stronger, that's their conclusion. |
Erfort Sage ![]()
Pharos
Level 170
Mage
|
3 days 4 hours ago (Last edited 3 days 4 hours ago) Quoting Sanoman: Hello everyone. Based on my more than 10 years playing Zezenia and everything I've seen in the 5 years I've been playing again, it's clear that warriors can easily dominate any content in the game, and that will never change. Now, mages need more defense, that's a fact. I can barely hold 4 vanguards. Those who disagree do so because they use the famous healing, healing, and auto-attack macro. I doubt anyone who says that mages, pyromaniacs, and shamans are good at playing with their hands. To this day, I've never seen a single stream of a mage playing with their hands saying that mages are strong. Another thing that happens every year is the biggest nonsense, subclass balancing, pyro has had several nerfs, warlocks, never mind, so I've reached a point where nowadays I only do the basics of the game, because every year people have to get together at a table and say which class we're going to screw this year and make the barbarian stronger, that's their conclusion. Yes, mages are too strong and they deserve to be nerfed. If you don't see this you are either blind or bad. Third option is that you want to keep your class overpowered so you gonna type this kind of things on forum. |
Sanoman Player ![]()
Elysium
Level 1101
Mage
S7
24
9K
|
3 days 3 hours ago (Last edited 3 days 3 hours ago) Quoting Erfort: Quoting Sanoman: Hello everyone. Based on my more than 10 years playing Zezenia and everything I've seen in the 5 years I've been playing again, it's clear that warriors can easily dominate any content in the game, and that will never change. Now, mages need more defense, that's a fact. I can barely hold 4 vanguards. Those who disagree do so because they use the famous healing, healing, and auto-attack macro. I doubt anyone who says that mages, pyromaniacs, and shamans are good at playing with their hands. To this day, I've never seen a single stream of a mage playing with their hands saying that mages are strong. Another thing that happens every year is the biggest nonsense, subclass balancing, pyro has had several nerfs, warlocks, never mind, so I've reached a point where nowadays I only do the basics of the game, because every year people have to get together at a table and say which class we're going to screw this year and make the barbarian stronger, that's their conclusion. Yes, mages are too strong and they deserve to be nerfed. If you don't see this you are either blind or bad. Third option is that you want to keep your class overpowered so you gonna type this kind of things on forum. Honestly,I want everything to explode, I'm just giving my point of view ;) They can nerf Warlock again, like I said today, I don't care about anything anymore, I play casually because I haven't found a buyer for my character yet |
Troll Patroll Player ![]()
Pharos
Level 113
Ranger
|
3 days 1 hour ago Quoting Sanoman: Hello everyone. Based on my more than 10 years playing Zezenia and everything I've seen in the 5 years I've been playing again, it's clear that warriors can easily dominate any content in the game, and that will never change. Now, mages need more defense, that's a fact. I can barely hold 4 vanguards. Those who disagree do so because they use the famous healing, healing, and auto-attack macro. I doubt anyone who says that mages, pyromaniacs, and shamans are good at playing with their hands. To this day, I've never seen a single stream of a mage playing with their hands saying that mages are strong. Another thing that happens every year is the biggest nonsense, subclass balancing, pyro has had several nerfs, warlocks, never mind, so I've reached a point where nowadays I only do the basics of the game, because every year people have to get together at a table and say which class we're going to screw this year and make the barbarian stronger, that's their conclusion. bro, why do you wanna hunt vanguard? A warrior , in your lvl hunting vangaurd does less exp than you hunting others hunts. Why you want to hunt there? You wanna a especific defense for that respaw? In generally, you will exping better than a warrior, a point that you will enter in that respaw and destroy the creatures always doing 50%, or 70% better exp than warriors. |
Pelaios Player ![]()
Elysium
Level 157
Ranger
|
3 days 40 minutes ago Quoting Sanoman: Hello everyone. Based on my more than 10 years playing Zezenia and everything I've seen in the 5 years I've been playing again, it's clear that warriors can easily dominate any content in the game, and that will never change. Now, mages need more defense, that's a fact. I can barely hold 4 vanguards. Those who disagree do so because they use the famous healing, healing, and auto-attack macro. I doubt anyone who says that mages, pyromaniacs, and shamans are good at playing with their hands. To this day, I've never seen a single stream of a mage playing with their hands saying that mages are strong. Another thing that happens every year is the biggest nonsense, subclass balancing, pyro has had several nerfs, warlocks, never mind, so I've reached a point where nowadays I only do the basics of the game, because every year people have to get together at a table and say which class we're going to screw this year and make the barbarian stronger, that's their conclusion. how strange I've only seen improvements to the warlock and barbarian, the shaman's buff that gave like 50% more health was nerfed now it gives 30% and the paladin and pyro are not to mention poor 2 subclasses, if removing the double damage to the cross for you is a nerf ok, but you can't say that they nerfed it to the level of the paladin and pyro just because of a spell and that the mages are tanks that's a joke in all the games I've played mages can never receive physical damage because they die quickly that's why they attack from a distance |
Fox Taime Player ![]()
Elysium
Level 185
Mage
S4
|
2 days 23 hours ago (Last edited 2 days 23 hours ago)
One of the main problem that causes the imbalance in game today is the excessive health steal gained from enchantments, especially those acquired by endgame items that provide +5% of hp steal. 5% extra hp steal for only 1 item is broken...
Why a noble zezenian ring/demonslayer/cerberus bow and cerberus staff/other 4k weapons etc, most containing 3% of base health steal, can be enchanted to receive more +5% of health steal? I mean, the excessive hp steal makes stronger aoe subclasses very tanky. Magic Resistance gained from equipments has a cap (35%). Health Steal obtained from equipments should have a cap too. Hp steal can be limited to 20% (acquired by equipments) besides 6% max from brewing potions and of course by subclass buffs. This way, ordinary items could give +1% hp steal, epic items +2% and legendary items +3% max of health steal to at least reduce this imbalance. |
Paladin Player ![]()
Elysium
Level 10
Warrior
|
2 days 23 hours ago (Last edited 2 days 23 hours ago) Quoting Pelaios: Quoting Sanoman: Hello everyone. Based on my more than 10 years playing Zezenia and everything I've seen in the 5 years I've been playing again, it's clear that warriors can easily dominate any content in the game, and that will never change. Now, mages need more defense, that's a fact. I can barely hold 4 vanguards. Those who disagree do so because they use the famous healing, healing, and auto-attack macro. I doubt anyone who says that mages, pyromaniacs, and shamans are good at playing with their hands. To this day, I've never seen a single stream of a mage playing with their hands saying that mages are strong. Another thing that happens every year is the biggest nonsense, subclass balancing, pyro has had several nerfs, warlocks, never mind, so I've reached a point where nowadays I only do the basics of the game, because every year people have to get together at a table and say which class we're going to screw this year and make the barbarian stronger, that's their conclusion. how strange I've only seen improvements to the warlock and barbarian, the shaman's buff that gave like 50% more health was nerfed now it gives 30% and the paladin and pyro are not to mention poor 2 subclasses, if removing the double damage to the cross for you is a nerf ok, but you can't say that they nerfed it to the level of the paladin and pyro just because of a spell and that the mages are tanks that's a joke in all the games I've played mages can never receive physical damage because they die quickly that's why they attack from a distance That's the point !!! 1) Mages in every game are weak to physical damage. Negation of damage from mages needs to be changed to be only magic resistance, 24% for warlocks - absorbing aura, 16% for pyromancers - fire shield and 10% for shamans - fortitude growth. 2) Rogues need more dodge in their buff - belligerent focus and marksman more critical in their buff - offensive imminence. 3) Furthermore, barbarian's frenzy could cut off that mana cost reduction of spells increasing in 15% physical resistance and on the other hand reducing in 15% magic resistance because barbarians are 'physical warriors' and weak to magic by logic. 4) Paladin needs to be the only subclass to have negation of damage (physical and magic defense together) as subclass buff certainly because they are supposed to be the tanky subclass. |
Troll Patroll Player ![]()
Pharos
Level 113
Ranger
|
2 days 22 hours ago Quoting Fox Taime: One of the main problem that causes the imbalance in game today is the excessive health steal gained from enchantments, especially those acquired by endgame items that provide +5% of hp steal. 5% extra hp steal for only 1 item is broken... Why a noble zezenian ring/demonslayer/cerberus bow and cerberus staff/other 4k weapons etc, most containing 3% of base health steal, can be enchanted to receive more +5% of health steal? I mean, the excessive hp steal makes stronger aoe subclasses very tanky. Magic Resistance gained from equipments has a cap (35%). Health Steal obtained from equipments should have a cap too. Hp steal can be limited to 20% (acquired by equipments) besides 6% max from brewing potions and of course by subclass buffs. This way, ordinary items could give +1% hp steal, epic items +2% and legendary items +3% max of health steal to at least reduce this imbalance. Yeah this help a lot, but isnt final balanced, due to a class with high damage can high exp in low creatures, after getting high lvl will continue high exp. You get it? 5% of 100 its the same of 10% of 50. In time the high damage will become overpower in the end. |
Bardledo Player ![]()
Elysium
Level 151
Mage
S5
75K
|
2 days 21 hours ago
The main problem I see is every class can get the exact same stats, but not every class gets equal value from them.
I think there needs to be a bigger focus on class sets and set bonuses, for example Dodge on some classes which are already tanky make them crazy tanky, but for example Marksman if I don't get full Dodge I will just always be 1 shot in PVP, it has no defensives to use and is super weak defensively anyway. I also think making the class more "fun" would be a good idea, cause eventually it does get boring just spamming the same 2-3 spells in a row without any procs or anything. |