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Die
Player

Outfit
Elysium
Level 43
Ranger
17 days 8 hours ago

Arrow Volley is an useless marksmen spell nowadays, it's rarely used by marksmen due to its difficulty in hitting targets, although its damage is about 25% higher than that of Hellish Volley. So, this spell is much like the Mortal Melody was before the last balancing changes for shamans, after that update Mortal Melody become really useful, a spell that previously only took up space and did not help the subclass it belongs to.

Today, Arrow Volley has only 5 sqm and it's interesting to change some spells like it to make them useful, especially for a subclass that needs something new because it's so far below the others in terms of PvE damage.

Rogues have the Traps spell that help them slow down mobs and make them take constant damage. So my proposal is around Arrow Volley because this spell also reduces the speed of monsters, making it easier to hit their waves spells, especially Piercing Shot.

Another issue caused by low damage is marksmen are rarely seek for party hunts what discourages most players who like to hunt in a group to stay in this subclass or new players/characters to choose it for their own.

Marksman's damage per second is considerably below that of the others 'damage subclasses' that's the reason it needs a few improvements to make marksmen gameplay as viable as rogues' gameplay has become today, i mean pleasant and efficient.

So my proposal to Arrow Volley is:

1) Decrease the cooldown from 5 seconds to 3 seconds.

2) Expand the area from the 5 sqm on cross shape to 3x3 around the target.

3) Enable for this spell to be a targeted spell.

4) Keep the main target / center of the volley slowed down by 40% and all the other tiles slowed down by 20% (as it already works today).

5) Maintain its damage since it's around 25% above hellish volley damage to focus on increasing the AoE damage of the marksman subclass.
Dark Cross
Player

Outfit
Elysium
Level 101
Mage
17 days 3 hours ago (Last edited 17 days 3 hours ago)

Marksman has been really bad in pve indeed.
In a party, looking for the best exp/h, there's no reason to invite a marksman instead of a rogue or a mage.
Your suggestion is in line with the meta game regarding luring as many monsters as possible and after casting area damage spells, which is precisely the current problem with marksman, the substantial lack of area damage.
Godot
Player

Outfit
Elysium
Level 348
Ranger
24
1K
17 days 3 hours ago

Good intentions, congratz, but this game is pretty much dead. The devs are lazy, 100%...

The game needs new content, like: new citys, quests, mobs, builds... and it also needs more divulgation + marketing. If the devs dont work on these things, it will never have many people online for much time, will allways be just a small square. You know why the devs dont work on these things and, instead of that, just keep shoving more and more buffs on you guys ? Cuz its easyer to prize the small community with that, than to work on really new content... you know, new content is harder to make, and the devs are lazy like I said.... so....

If one day they decide to work on that, then, they will need to balance vocations, and give purpose to play as each one of them. Otherwise, they will just have quick hype spikes with like 300 to 500 (and you can consider this as a miracle tbh) online that will probably not even last a full month.

Sorry about the heavy sincerity... I am a cool dude, believe me.
hugs s2
Potzin
Player

Outfit
Elysium
Level 15
Mage
17 days 2 hours ago

Quoting Godot:
Good intentions, congratz, but this game is pretty much dead. The devs are lazy, 100%...

The game needs new content, like: new citys, quests, mobs, builds... and it also needs more divulgation + marketing. If the devs dont work on these things, it will never have many people online for much time, will allways be just a small square. You know why the devs dont work on these things and, instead of that, just keep shoving more and more buffs on you guys ? Cuz its easyer to prize the small community with that, than to work on really new content... you know, new content is harder to make, and the devs are lazy like I said.... so....

If one day they decide to work on that, then, they will need to balance vocations, and give purpose to play as each one of them. Otherwise, they will just have quick hype spikes with like 300 to 500 (and you can consider this as a miracle tbh) online that will probably not even last a full month.

Sorry about the heavy sincerity... I am a cool dude, believe me.
hugs s2



Unfortunately that's the reality now... If you talk with any marksman this is what we see, almost all marksmen are giving up their subclass... I also hope the staff changes something for them to keep balance and incentivate every player and all subclass equaly... For least we could receive a feedback from CM Mercury about next balacing updates!
Explosive
Player

Outfit
Elysium
Level 102
Mage
17 days 1 hour ago (Last edited 17 days 1 hour ago)

Quoting Box:
Arrow Volley is an useless marksmen spell nowadays, it's rarely used by marksmen due to its difficulty in hitting targets, although its damage is about 25% higher than that of Hellish Volley. So, this spell is much like the Mortal Melody was before the last balancing changes for shamans, after that update Mortal Melody become really useful, a spell that previously only took up space and did not help the subclass it belongs to.

Today, Arrow Volley has only 5 sqm and it's interesting to change some spells like it to make them useful, especially for a subclass that needs something new because it's so far below the others in terms of PvE damage.

Rogues have the Traps spell that help them slow down mobs and make them take constant damage. So my proposal is around Arrow Volley because this spell also reduces the speed of monsters, making it easier to hit their waves spells, especially Piercing Shot.

Another issue caused by low damage is marksmen are rarely seek for party hunts what discourages most players who like to hunt in a group to stay in this subclass or new players/characters to choose it for their own.

Marksman's damage per second is considerably below that of the others 'damage subclasses' that's the reason it needs a few improvements to make marksmen gameplay as viable as rogues' gameplay has become today, i mean pleasant and efficient.

So my proposal to Arrow Volley is:

1) Decrease the cooldown from 5 seconds to 3 seconds.

2) Expand the area from the 5 sqm on cross shape to 3x3 around the target.

3) Enable for this spell to be a targeted spell.

4) Keep the main target / center of the volley slowed down by 40% and all the other tiles slowed down by 20% (as it already works today).

5) Maintain its damage since it's around 25% above hellish volley damage to focus on increasing the AoE damage of the marksman subclass.


Very nice! It helps marksman to be put on the same level of rogue.

However, besides the idea you gave, the ranger class needs an increase of 20% to the base attack stats of Ranged Weapons - then they'll be very close to barbarian's Two Handed Weapons atk stats.

The main reason is because until now ranged weapons have attack stats similar to paladin's One Handed Weapons.

This has already been reported many times by many players and actually the ranger is worst in everything: inflicting higher single target or areal damage, blocking or earning experience.

Let's keep moving forward to evolve this game! :D
Maximiliam
Player

Outfit
Pharos
Level 10
Ranger
16 days 11 hours ago

This class marks is weakest by far. Shaman was before. Marks is this time. A few adjustments simple to do would fix this. From time to time there could be small patches to rebalance.
Rubijan
Player

Outfit
Elysium
Level 201
Mage
24
4K
16 days 2 hours ago

The changes that were slowly implemented in the rogue made it a good subclass. It was a pleasure to be able to see the rise of this subclass. Now I think the focus of improvements has to be the marksman.

I think it's natural that Paladins and Shamans are less efficient in terms of experience than other classes, after all, they are not classes focused on causing damage. But what is the Marksman's role in the game? There is no significant force justifying this subclass.

After these comparisons, I want to say that I agree with Box's excellent suggestions.

— Vovó da Penha
Pelaios
Player

Outfit
Elysium
Level 156
Ranger
16 days 2 hours ago

Quoting Rubijan:
The changes that were slowly implemented in the rogue made it a good subclass. It was a pleasure to be able to see the rise of this subclass. Now I think the focus of improvements has to be the marksman.

I think it's natural that Paladins and Shamans are less efficient in terms of experience than other classes, after all, they are not classes focused on causing damage. But what is the Marksman's role in the game? There is no significant force justifying this subclass.

After these comparisons, I want to say that I agree with Box's excellent suggestions.

— Vovó da Penha

the marksman is focused on doing crit is a joke but in reality the staff should adjust and modify some of the marksman's spells but the paladin and shaman they should be the subclasses that make more experience in the game since one is full support with the offensive and defensive at the same time and another is a tank but with too low damage to be a paladin the paladin should adjust the damage to a more moderate one and the subclasses with more damage should be more fragile but well the balance of zezenia only concentrates on who does more damage only
Norzan
Player

Outfit
Pharos
Level 21
Mage
15 days 13 hours ago

Quoting Box:
Arrow Volley is an useless marksmen spell nowadays, it's rarely used by marksmen due to its difficulty in hitting targets, although its damage is about 25% higher than that of Hellish Volley. So, this spell is much like the Mortal Melody was before the last balancing changes for shamans, after that update Mortal Melody become really useful, a spell that previously only took up space and did not help the subclass it belongs to.

Today, Arrow Volley has only 5 sqm and it's interesting to change some spells like it to make them useful, especially for a subclass that needs something new because it's so far below the others in terms of PvE damage.

Rogues have the Traps spell that help them slow down mobs and make them take constant damage. So my proposal is around Arrow Volley because this spell also reduces the speed of monsters, making it easier to hit their waves spells, especially Piercing Shot.

Another issue caused by low damage is marksmen are rarely seek for party hunts what discourages most players who like to hunt in a group to stay in this subclass or new players/characters to choose it for their own.

Marksman's damage per second is considerably below that of the others 'damage subclasses' that's the reason it needs a few improvements to make marksmen gameplay as viable as rogues' gameplay has become today, i mean pleasant and efficient.

So my proposal to Arrow Volley is:

1) Decrease the cooldown from 5 seconds to 3 seconds.

2) Expand the area from the 5 sqm on cross shape to 3x3 around the target.

3) Enable for this spell to be a targeted spell.

4) Keep the main target / center of the volley slowed down by 40% and all the other tiles slowed down by 20% (as it already works today).

5) Maintain its damage since it's around 25% above hellish volley damage to focus on increasing the AoE damage of the marksman subclass.


I believe it may refresh marksman hunting style because nothing is enjoyable on being this type of ranger.
Spell combo is bad in damage and some spells are unnecessarily complicated to use like that arrow volley.
Therefore marksmen are only good to debuff enemies with Bewilderment in pvp and for the rest pvp or pvm they are useless.
Hellsinner
Player

Outfit
Elysium
Level 148
Warrior
S3
5K
13 days 22 hours ago

Marksman subclass has focused on relying heavily on critical damage as its main source of power. However, this focus on critical damage, particularly single-target hits, has become somewhat outdated in the current game meta.

While the Marksman can occasionally benefit from ricocheting shots, these abilities only hit a few nearby enemies, limiting the subclass's effectiveness in more dynamic combat scenarios and leaves it at a disadvantage in the current meta, making the Marksman’s potential feel somewhat underwhelming. A reimagining of its core abilities is needed to bring it in line with the demands of modern RPG combat.

In modern RPG design, there is a growing demand for subclasses that excel in either large area-of-effect (AoE) damage or substantial damage within smaller, targeted areas. We can clearly see these two categories in Zezenia:

I - Subclasses that can either deal high damage in a confined area, for example the Rogue subclass, with abilities like traps, Rogues are able to deal significant damage within a confined space, making them highly effective in tactical situations or the Barbarian subclass, with abilities like Rage of Fury and Shockwave, can deal massive damage in smaller AoE zones, creating devastating bursts of power in the heat of battle.

II - Other subclasses that sweep across large spaces, like Warlocks and Pyromancers are designed to unleash powerful, large-scale AoE attacks, dealing substantial damage to numerous enemies at once. These subclasses are optimized for hard combat scenarios, where large groups of enemies are common, and overwhelming damage output is often more effective than single-target precision.

Finally, to remain competitive and relevant, the Marksman subclass would need to be reworked to offer greater versatility, either by enhancing its AoE capabilities or by adapting to the current trend of strong localized damage, similar to what is seen with Rogues or Barbarians.
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